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Marvel Superheroes: Game Closed
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<blockquote data-quote="KarinsDad" data-source="post: 5010166" data-attributes="member: 2011"><p>Hulk has a Strength of Unearthly (100), less in some incarnations.</p><p></p><p></p><p>Here is the Mimics power as defined by Children of the Atom:</p><p></p><p>[sblock=Mimicry]</p><p>Mimicry: Mimic had the power to duplicate all of the natural abilities, powers, and talents of anybody who was in the same area with him. Artificial or mechanical abilities could not be mimicked. Rankin could not control his power; he copied everything, even if he did not want to. Once he mimicked a character, he kept those powers and abilities until he moved at least a mile away. Then the powers and abilities vanished. Unlike Rogue, he did not absorb a character's powers. The original character retained all of his powers and abilities, Mimic simply duplicated them in himself. Mimic always got the highest ability or power rank from all the people in the area.</p><p>[/sblock]</p><p></p><p>And here is Rogue's power:</p><p></p><p>[sblock=Power Absorption]</p><p>Power Absorption: Rogue has one of the most unusual, and uncontrolled, mutant powers of all the X-Men. Whenever she touches another character, flesh to flesh, she automatically absorbs that person's memories, any talents and powers he has, and even some of his personality. If she maintains the touch too long (more than one round) she runs the risk of permanently absorbing the character's memories, powers, etc., leaving the target character's memory wiped clean. For each round past the first that Rogue maintains contact, she must make a successful Psyche FEAT roll or this will happen. Each time Rogue absorbs another personality her Psyche is lowered one rank; if it reaches Feeble, she goes mad and becomes an NPC. When Rogue touches an opponent, she instantly has his powers and knowledge (whether she wants them or not) and can use them the following round. The duration of this absorbed power and knowledge is four rounds for every one round of contact. Rogue Is not limited to absorbing the powers and abilities of just a single being, she can touch a number of characters and take the highest ability scores and most useful powers of those available. Artificial or mechanical abilities, the powers of those beings that are primarily energy, or extreme physical differences cannot be absorbed by Rogue.[/sblock]</p><p></p><p></p><p>The problem with emulating some comic book characters is that they are too powerful and/or too versatile. For example, if Providence had all of the powers and items of Doctor Strange, she could take out any set of opponents that were not Class 1000. When your foe can go invisible and send you into another dimension, what can you do about it?</p><p></p><p>There was an issue where the Hulk went totally enraged and went on a rampage and took out the combined X-Men, the Avengers, and a few dozen more heroes. The Hulk was so enraged and so strong that he was even able to break adamantium in that issue. Dr. Strange came along and took the Hulk out in two seconds and sent him to the "Crossroads". It didn't matter how strong the Hulk was.</p><p></p><p></p><p>I view Mimic type PCs (and other types as well) without some form of limitations that way too. For example, if every other PC is limited to powers of Amazing at the most, then a Mimic type PC should not be able to mimic power levels above Amazing. But, a rank limitation(s) shouldn't be the only one(s). There has to be a way for the powers to disappear. In the case of the comics, it was range: one mile. HM suggested time.</p><p></p><p>Even HM's one week suggestion is really really long for such a versatile power.</p><p></p><p>Providence loses one point per hour from her Energy Vampirism. I would suggest that HM use an even stronger time limitation for any Mimic powers, otherwise, the Mimic PC is even more versatile. If Providence gradually loses one use of the power in 4 hours and WD's Mimic PC loses one use of the power (not gradual) in a week, how exactly is that fair and fun? Rogue loses her powers above per use in 4 rounds.</p><p></p><p></p><p>A Mimic (using the Mimic power above) who is in an area with different types of allies and enemies could easily end up in a single round with:</p><p></p><p>F – AM (50) </p><p>A – IN (40) </p><p>S – IN (40) </p><p>E – RM (30) </p><p>R – IN (40) </p><p>I – RM (30) </p><p>P – AM (50)</p><p></p><p>That's way higher than any of the other PCs, so there has to be balancing factors and that's with a rank limitation. Without a rank limitation, any of these could be Monstrous or Unearthly or higher depending on who is near.</p><p></p><p>Without a range or time (or both) limitation, this PC would have these types of ability scores in nearly every encounter. Course, not having every ability increase, not gaining every power in the area, forcing rolls to hit to gain an abillity, only gaining one power per round, having a max number of powers gained, etc. are what are needed, just like the other powers in the game system (note: then, gaining two powers in one round would be a future power stunt, etc.).</p><p></p><p>Like all of the Vampire powers in the game, a Mimic power needs to follow similar rules if we are going to have PC balance. The Mimic power listed above is way broken in about 10 different ways for a PC. So is a one week duration unless there are a lot of other limitations IMO.</p><p></p><p>I personally think that a Mimic PC should have a time limitation in the "multiple rounds" range. That way, he cannot come into every single encounter with better stats than his allies. But, he could copy ally powers and abillities in combat; or immediately before combat once in a blue moon. In those rare situations, he is stronger than his allies for that one combat. Any duration beyond "multiple rounds" is pretty darn strong for such versatility (unless there are other limitation).</p><p></p><p></p><p>Note HM: We need to figure out how long Providence's Energy Vampirism lowers his foe's abilities. She loses the abilities at one point per hour (which is what you could do for any Mimic power loss if Mimic power gains are limited), but it doesn't say how quickly her foes regain their powers. I would think that them gaining them all back in an hour would be reasonable. What do you think?</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5010166, member: 2011"] Hulk has a Strength of Unearthly (100), less in some incarnations. Here is the Mimics power as defined by Children of the Atom: [sblock=Mimicry] Mimicry: Mimic had the power to duplicate all of the natural abilities, powers, and talents of anybody who was in the same area with him. Artificial or mechanical abilities could not be mimicked. Rankin could not control his power; he copied everything, even if he did not want to. Once he mimicked a character, he kept those powers and abilities until he moved at least a mile away. Then the powers and abilities vanished. Unlike Rogue, he did not absorb a character's powers. The original character retained all of his powers and abilities, Mimic simply duplicated them in himself. Mimic always got the highest ability or power rank from all the people in the area. [/sblock] And here is Rogue's power: [sblock=Power Absorption] Power Absorption: Rogue has one of the most unusual, and uncontrolled, mutant powers of all the X-Men. Whenever she touches another character, flesh to flesh, she automatically absorbs that person's memories, any talents and powers he has, and even some of his personality. If she maintains the touch too long (more than one round) she runs the risk of permanently absorbing the character's memories, powers, etc., leaving the target character's memory wiped clean. For each round past the first that Rogue maintains contact, she must make a successful Psyche FEAT roll or this will happen. Each time Rogue absorbs another personality her Psyche is lowered one rank; if it reaches Feeble, she goes mad and becomes an NPC. When Rogue touches an opponent, she instantly has his powers and knowledge (whether she wants them or not) and can use them the following round. The duration of this absorbed power and knowledge is four rounds for every one round of contact. Rogue Is not limited to absorbing the powers and abilities of just a single being, she can touch a number of characters and take the highest ability scores and most useful powers of those available. Artificial or mechanical abilities, the powers of those beings that are primarily energy, or extreme physical differences cannot be absorbed by Rogue.[/sblock] The problem with emulating some comic book characters is that they are too powerful and/or too versatile. For example, if Providence had all of the powers and items of Doctor Strange, she could take out any set of opponents that were not Class 1000. When your foe can go invisible and send you into another dimension, what can you do about it? There was an issue where the Hulk went totally enraged and went on a rampage and took out the combined X-Men, the Avengers, and a few dozen more heroes. The Hulk was so enraged and so strong that he was even able to break adamantium in that issue. Dr. Strange came along and took the Hulk out in two seconds and sent him to the "Crossroads". It didn't matter how strong the Hulk was. I view Mimic type PCs (and other types as well) without some form of limitations that way too. For example, if every other PC is limited to powers of Amazing at the most, then a Mimic type PC should not be able to mimic power levels above Amazing. But, a rank limitation(s) shouldn't be the only one(s). There has to be a way for the powers to disappear. In the case of the comics, it was range: one mile. HM suggested time. Even HM's one week suggestion is really really long for such a versatile power. Providence loses one point per hour from her Energy Vampirism. I would suggest that HM use an even stronger time limitation for any Mimic powers, otherwise, the Mimic PC is even more versatile. If Providence gradually loses one use of the power in 4 hours and WD's Mimic PC loses one use of the power (not gradual) in a week, how exactly is that fair and fun? Rogue loses her powers above per use in 4 rounds. A Mimic (using the Mimic power above) who is in an area with different types of allies and enemies could easily end up in a single round with: F – AM (50) A – IN (40) S – IN (40) E – RM (30) R – IN (40) I – RM (30) P – AM (50) That's way higher than any of the other PCs, so there has to be balancing factors and that's with a rank limitation. Without a rank limitation, any of these could be Monstrous or Unearthly or higher depending on who is near. Without a range or time (or both) limitation, this PC would have these types of ability scores in nearly every encounter. Course, not having every ability increase, not gaining every power in the area, forcing rolls to hit to gain an abillity, only gaining one power per round, having a max number of powers gained, etc. are what are needed, just like the other powers in the game system (note: then, gaining two powers in one round would be a future power stunt, etc.). Like all of the Vampire powers in the game, a Mimic power needs to follow similar rules if we are going to have PC balance. The Mimic power listed above is way broken in about 10 different ways for a PC. So is a one week duration unless there are a lot of other limitations IMO. I personally think that a Mimic PC should have a time limitation in the "multiple rounds" range. That way, he cannot come into every single encounter with better stats than his allies. But, he could copy ally powers and abillities in combat; or immediately before combat once in a blue moon. In those rare situations, he is stronger than his allies for that one combat. Any duration beyond "multiple rounds" is pretty darn strong for such versatility (unless there are other limitation). Note HM: We need to figure out how long Providence's Energy Vampirism lowers his foe's abilities. She loses the abilities at one point per hour (which is what you could do for any Mimic power loss if Mimic power gains are limited), but it doesn't say how quickly her foes regain their powers. I would think that them gaining them all back in an hour would be reasonable. What do you think? [/QUOTE]
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