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Marvel to Launch Official 'MARVEL MULTIVERSE' Tabletop Role-Playing Game in 2022
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<blockquote data-quote="Umbran" data-source="post: 8293714" data-attributes="member: 177"><p>While I can speak for myself, Disgruntled Hobbit got it correct.</p><p></p><p>I am well aware of how Cortex (the base system in question) generally plays. While someone might "hold their own" alongside a nominally more powerful character, it still leads to spotlight management issues - few players want to be playing second fiddle all the time.</p><p></p><p>Now, when the game really was primarily presented to play pre-generated canonical characters in published scenarios of storylines already known to the players, I can accept that this isn't a major flaw. IIRC, they didn't even advise that the same person plays the same character scenario after scenario. If Iron Man is in the game, you play him in one adventure, but in another, someone else in your group might play him. Having no character ownership is one way to handle power disparity.</p><p></p><p>But, I suspect "build and play your own" is the approach players would really prefer, and then the modeling approach placing all balance responsibility on the GM is simply not great design. It puts burden on the GM they do not want, and leaves people who don't have a fully-formed concept to model without guidance.</p><p></p><p>The game <em>played</em> well. But the character generation advice really wasn't up to snuff, even by the standards of the day, and I'm pretty sure it would fly even less well now. I am happy if it worked for you, but I suspect this point, and the laser-like focus on publishing previous comics events as the primary adventure offerings, hobbled the success of the game.</p><p></p><p>And while I would not expect MWP or Mr. Banks to ever say otherwise, it really does sound like a decision to drive a business model that turned out to not work very well.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8293714, member: 177"] While I can speak for myself, Disgruntled Hobbit got it correct. I am well aware of how Cortex (the base system in question) generally plays. While someone might "hold their own" alongside a nominally more powerful character, it still leads to spotlight management issues - few players want to be playing second fiddle all the time. Now, when the game really was primarily presented to play pre-generated canonical characters in published scenarios of storylines already known to the players, I can accept that this isn't a major flaw. IIRC, they didn't even advise that the same person plays the same character scenario after scenario. If Iron Man is in the game, you play him in one adventure, but in another, someone else in your group might play him. Having no character ownership is one way to handle power disparity. But, I suspect "build and play your own" is the approach players would really prefer, and then the modeling approach placing all balance responsibility on the GM is simply not great design. It puts burden on the GM they do not want, and leaves people who don't have a fully-formed concept to model without guidance. The game [I]played[/I] well. But the character generation advice really wasn't up to snuff, even by the standards of the day, and I'm pretty sure it would fly even less well now. I am happy if it worked for you, but I suspect this point, and the laser-like focus on publishing previous comics events as the primary adventure offerings, hobbled the success of the game. And while I would not expect MWP or Mr. Banks to ever say otherwise, it really does sound like a decision to drive a business model that turned out to not work very well. [/QUOTE]
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Marvel to Launch Official 'MARVEL MULTIVERSE' Tabletop Role-Playing Game in 2022
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