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Marvel to Launch Official 'MARVEL MULTIVERSE' Tabletop Role-Playing Game in 2022
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<blockquote data-quote="Ruin Explorer" data-source="post: 8296896" data-attributes="member: 18"><p>None of the previous big Marvel RPGs used levels, nor significantly increasing HP and it doesn't fit the genre, so I'm hopeful they'll avoid it. I think an HP-type system as in a flat measure of damage absorbance isn't a bad fit for Supers, they just need to not increase too much.</p><p></p><p>Re: 5E I doubt it'll be very close, because it's a licensed product and is using a system it is calling unique, not the OGL, but I do note they're using six stats, which are roughly equivalent to the six D&D stats - Might Agility Resilience Vigilance Ego Logic (shades of SHAZAM) - so STR/DEX/CON/WIS/CHA/INT, essentially - however a lot of games very different to D&D have used similar stat-sets.</p><p></p><p>That and the "d616" business are more or less everything we know about the system.</p><p></p><p>And yeah the multiverse theme-ing has to be intentional re: bringing in "your favourite" versions of various heroes.</p><p></p><p>It's also interesting and a comment on the general revival of fortunes of RPGs (or perceived revival) that Marvel themselves are publishing this, rather than simply licencing it out to someone, which means all the risks and benefits are on them. They must be pretty sure it's going to be a hit - which is I guess not unreasonable give the significant crossover between D&D players and MCU fans.</p><p></p><p>Honestly despite some concerns I feel unreasonably optimistic about this based on how much I've liked previous Marvel RPGs.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8296896, member: 18"] None of the previous big Marvel RPGs used levels, nor significantly increasing HP and it doesn't fit the genre, so I'm hopeful they'll avoid it. I think an HP-type system as in a flat measure of damage absorbance isn't a bad fit for Supers, they just need to not increase too much. Re: 5E I doubt it'll be very close, because it's a licensed product and is using a system it is calling unique, not the OGL, but I do note they're using six stats, which are roughly equivalent to the six D&D stats - Might Agility Resilience Vigilance Ego Logic (shades of SHAZAM) - so STR/DEX/CON/WIS/CHA/INT, essentially - however a lot of games very different to D&D have used similar stat-sets. That and the "d616" business are more or less everything we know about the system. And yeah the multiverse theme-ing has to be intentional re: bringing in "your favourite" versions of various heroes. It's also interesting and a comment on the general revival of fortunes of RPGs (or perceived revival) that Marvel themselves are publishing this, rather than simply licencing it out to someone, which means all the risks and benefits are on them. They must be pretty sure it's going to be a hit - which is I guess not unreasonable give the significant crossover between D&D players and MCU fans. Honestly despite some concerns I feel unreasonably optimistic about this based on how much I've liked previous Marvel RPGs. [/QUOTE]
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Marvel to Launch Official 'MARVEL MULTIVERSE' Tabletop Role-Playing Game in 2022
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