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Marvel to Launch Official 'MARVEL MULTIVERSE' Tabletop Role-Playing Game in 2022
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<blockquote data-quote="pemerton" data-source="post: 8299125" data-attributes="member: 42582"><p>Even more than that: there's a lot you can do with a d20 + bonuses rolled against a target number that will affect the play of the game.</p><p></p><p>To elaborate by reference to The Green Knight (which I played twice on the weekend, after my boxed set arrived on Friday morning, and so it's on my mind!):</p><p></p><p>Characters are defined by whether or not a stat is ticked (you get 2 ticks) and whether or not a skill is ticked (you get 4 ticks). As I said, each skill sits under stat and so each skill has zero ticks, one tick (stat ticked, or skill ticked, but not both) or two ticks (both stat and skill ticked). The corresponding bonus is +0, +2 or +4. Action resolution is d20 + bonus.</p><p></p><p>So far, so simple. And pretty easy, I think, for even a casual d20 player to pick up.</p><p></p><p>The target number for all actions is the character's Dishonour score. This starts at 10. If you succeed in an Honourable action, it drops by 1. If you fail in an Honourable action, or attempt a Dishonourable one (whether you succeed or fail), it grows by 1. And a further rule: if your action is Dishonourable then you want to roll equal or lower rather than equal or higher, and you subtract rather than add your bonuses.</p><p></p><p>There are some further rules that affect the Dishonour score: some character abilities can manipulate the way action resolution affects Dishonour; at the top of each action order every character gains a point of Dishonour (so every encounter is on a clock); and at the end of each Encounter the GM awards Honour or Dishonour according to a fairly systematic list of actions they may have performed during the encounter, and the way the encounter resolved.</p><p></p><p>This is an illustration of how rules for setting target numbers, feedback rules between action resolution and those target numbers, rules for how encounter outcomes affect other parameters, etc, can all shape the game play pretty profoundly while having a system that, on its surface, looks pretty familiar and is easy to pick up if all you know is D&D.</p><p></p><p>Now to be clear, I'm not predicting that this Marvel game will look anything like The Green Knight, nor that it will be as different in its play from D&D as The Green Knight is. I'm just trying to make the point that you can get a pretty varied range of incentives, play experiences, etc while using d20 + bonus => target number as the core of your resolution engine.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8299125, member: 42582"] Even more than that: there's a lot you can do with a d20 + bonuses rolled against a target number that will affect the play of the game. To elaborate by reference to The Green Knight (which I played twice on the weekend, after my boxed set arrived on Friday morning, and so it's on my mind!): Characters are defined by whether or not a stat is ticked (you get 2 ticks) and whether or not a skill is ticked (you get 4 ticks). As I said, each skill sits under stat and so each skill has zero ticks, one tick (stat ticked, or skill ticked, but not both) or two ticks (both stat and skill ticked). The corresponding bonus is +0, +2 or +4. Action resolution is d20 + bonus. So far, so simple. And pretty easy, I think, for even a casual d20 player to pick up. The target number for all actions is the character's Dishonour score. This starts at 10. If you succeed in an Honourable action, it drops by 1. If you fail in an Honourable action, or attempt a Dishonourable one (whether you succeed or fail), it grows by 1. And a further rule: if your action is Dishonourable then you want to roll equal or lower rather than equal or higher, and you subtract rather than add your bonuses. There are some further rules that affect the Dishonour score: some character abilities can manipulate the way action resolution affects Dishonour; at the top of each action order every character gains a point of Dishonour (so every encounter is on a clock); and at the end of each Encounter the GM awards Honour or Dishonour according to a fairly systematic list of actions they may have performed during the encounter, and the way the encounter resolved. This is an illustration of how rules for setting target numbers, feedback rules between action resolution and those target numbers, rules for how encounter outcomes affect other parameters, etc, can all shape the game play pretty profoundly while having a system that, on its surface, looks pretty familiar and is easy to pick up if all you know is D&D. Now to be clear, I'm not predicting that this Marvel game will look anything like The Green Knight, nor that it will be as different in its play from D&D as The Green Knight is. I'm just trying to make the point that you can get a pretty varied range of incentives, play experiences, etc while using d20 + bonus => target number as the core of your resolution engine. [/QUOTE]
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