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<blockquote data-quote="Kichwas" data-source="post: 1101093" data-attributes="member: 891"><p>The game which excels at expansion on the fly right now is Mutants and Masterminds with it's Hero Point system. The average PC has 5 of these that renew at critical plot moments (scene change, new adventure, per session, or whatever the GM sets). You can spend points to have more than this number of Hero Points, I have a PC with 10.</p><p></p><p>You can spend one to gain a new power for one action as a stunt or extra off of one of your existing powers. They have a number of other uses as well -die rerolls, power boosting, recovery from subdual damage, and so on.</p><p></p><p>As for the new Marvel game, it's very interesting in it's approach. It's the only RPG on the market where the results of an action are 100% determined by player choices. No randomness nor arbitrary decision making. It's like playing chess in a room full of games like Chutes and Ladders, Poker, and Risk.</p><p></p><p>The core mechanic revolves around 'allocating stones' and the number of stones you allocate determines for the most part how long it would take you to succeed -if you allocate enough you can succeed fast enough to meet the challenge. There's a bit more complexity to it than that -some basic thresholds you need to be able to meet to even succeed at all, and the setup for opposed tasks which is largely a question of who put in the most resources winning out.</p><p></p><p>The game has a lot of potential, but does need some refinement in places.</p><p></p><p>That said I have yet to play it, the above only comes from a read of it. So far I only have one player who has an interest in it other than myself.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 1101093, member: 891"] The game which excels at expansion on the fly right now is Mutants and Masterminds with it's Hero Point system. The average PC has 5 of these that renew at critical plot moments (scene change, new adventure, per session, or whatever the GM sets). You can spend points to have more than this number of Hero Points, I have a PC with 10. You can spend one to gain a new power for one action as a stunt or extra off of one of your existing powers. They have a number of other uses as well -die rerolls, power boosting, recovery from subdual damage, and so on. As for the new Marvel game, it's very interesting in it's approach. It's the only RPG on the market where the results of an action are 100% determined by player choices. No randomness nor arbitrary decision making. It's like playing chess in a room full of games like Chutes and Ladders, Poker, and Risk. The core mechanic revolves around 'allocating stones' and the number of stones you allocate determines for the most part how long it would take you to succeed -if you allocate enough you can succeed fast enough to meet the challenge. There's a bit more complexity to it than that -some basic thresholds you need to be able to meet to even succeed at all, and the setup for opposed tasks which is largely a question of who put in the most resources winning out. The game has a lot of potential, but does need some refinement in places. That said I have yet to play it, the above only comes from a read of it. So far I only have one player who has an interest in it other than myself. [/QUOTE]
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