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Masks - A Cool New Game About Playing Young Superheroes
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<blockquote data-quote="Campbell" data-source="post: 6719192" data-attributes="member: 16586"><p>Anyone else checked <a href="https://www.kickstarter.com/projects/1277034820/masks-a-new-generation" target="_blank">this</a> out? If you back the project you get access to the beta version of the playbooks and basic moves.</p><p></p><p>It's a Powered By The Apocalypse game that models the experiences of young superhero teams finding out what kind of heroes the want to be. It's mostly focused on the emotional element of being a young superhero. Yours stats, called labels represent how you and others see yourself and can get shifted up and down based on the influence mechanics in the game. Basically when people who have influence over you encourage you or tell you who you are, you can accept the way they see you and your stats get changed or you can try to reject their influence and shift them based on how you see yourself. It's a really cool way to model the emotional journey we all go through while growing up.</p><p></p><p>The available playbooks handle this in extremely interesting ways. For example, the Protege playbook which largely represents characters like Robin and the Red Arrow is all about accepting or rejecting the way your mentor handles things. They get moves like Venting Frustration (which allows you to use the label your mentor rejects when attacking if you're angry).</p><p></p><p>Summoning [MENTION=42582]pemerton[/MENTION] and [MENTION=6696971]Manbearcat[/MENTION]. I'd really like your opinions.</p></blockquote><p></p>
[QUOTE="Campbell, post: 6719192, member: 16586"] Anyone else checked [URL="https://www.kickstarter.com/projects/1277034820/masks-a-new-generation"]this[/URL] out? If you back the project you get access to the beta version of the playbooks and basic moves. It's a Powered By The Apocalypse game that models the experiences of young superhero teams finding out what kind of heroes the want to be. It's mostly focused on the emotional element of being a young superhero. Yours stats, called labels represent how you and others see yourself and can get shifted up and down based on the influence mechanics in the game. Basically when people who have influence over you encourage you or tell you who you are, you can accept the way they see you and your stats get changed or you can try to reject their influence and shift them based on how you see yourself. It's a really cool way to model the emotional journey we all go through while growing up. The available playbooks handle this in extremely interesting ways. For example, the Protege playbook which largely represents characters like Robin and the Red Arrow is all about accepting or rejecting the way your mentor handles things. They get moves like Venting Frustration (which allows you to use the label your mentor rejects when attacking if you're angry). Summoning [MENTION=42582]pemerton[/MENTION] and [MENTION=6696971]Manbearcat[/MENTION]. I'd really like your opinions. [/QUOTE]
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Masks - A Cool New Game About Playing Young Superheroes
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