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Maskweaver Acolyte - Balancing?
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<blockquote data-quote="Nifft" data-source="post: 3955644" data-attributes="member: 6562"><p>It's clear that the masks can be passed around, but they're still weaker than many spells, and they occupy an item slot. This is why I say you should simply limit the number that can exist at once <strong>explicitly</strong> rather than limiting the number implicitly with the 24 hour time-out and the 1/2 hour creation. The implicit limit is clunky.</p><p></p><p>Explicit limits might look something like this:</p><p></p><p><strong>Special Abilities by Level</strong></p><p>1: Masks (2), Mask Bonus +2, Minor Masks (3)</p><p>2: Masks (3)</p><p>3: Minor Masks (4)</p><p>4: Masks (4), Mask Bonus +3</p><p>5: Major Mask (1)</p><p>6: Minor Masks (5)</p><p>7: Major Mask (2), Mask Bonus +4</p><p>8: Minor Masks (6), Masks (5)</p><p>9: Major Masks (3)</p><p>10: Masks (6), Mask Bonus +5</p><p></p><p>Minor:</p><p>- Choose one energy type. The wearer gains energy resistance 5 per point of your Mask Bonus. You may learn this mask multiple times, each time selecting a different energy type.</p><p>- Wearer gains DR x/magic, where x is your Mask Bonus.</p><p>- Wearer adds your Mask Bonus to all Intimidate checks and to Will saves vs. Fear.</p><p>- Wearer adds your Mask Bonus to all Balance checks and his Initiative.</p><p>- Wearer adds your Mask Bonus to all Spot checks and gains low-light vision.</p><p>- Wearer adds your Mask Bonus to damage rolls against foes he flanks or catches flat-footed.</p><p></p><p>Major:</p><p>- Choose one energy type. The wearer projects an aura of seething energy which damages melee attackers with energy damage equal to your Mask Bonus. You may learn this mask multiple times, each time selecting a different energy type.</p><p>- Wearer gains a Natural Armor bonus equal to your Mask Bonus.</p><p>...</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3955644, member: 6562"] It's clear that the masks can be passed around, but they're still weaker than many spells, and they occupy an item slot. This is why I say you should simply limit the number that can exist at once [b]explicitly[/b] rather than limiting the number implicitly with the 24 hour time-out and the 1/2 hour creation. The implicit limit is clunky. Explicit limits might look something like this: [b]Special Abilities by Level[/b] 1: Masks (2), Mask Bonus +2, Minor Masks (3) 2: Masks (3) 3: Minor Masks (4) 4: Masks (4), Mask Bonus +3 5: Major Mask (1) 6: Minor Masks (5) 7: Major Mask (2), Mask Bonus +4 8: Minor Masks (6), Masks (5) 9: Major Masks (3) 10: Masks (6), Mask Bonus +5 Minor: - Choose one energy type. The wearer gains energy resistance 5 per point of your Mask Bonus. You may learn this mask multiple times, each time selecting a different energy type. - Wearer gains DR x/magic, where x is your Mask Bonus. - Wearer adds your Mask Bonus to all Intimidate checks and to Will saves vs. Fear. - Wearer adds your Mask Bonus to all Balance checks and his Initiative. - Wearer adds your Mask Bonus to all Spot checks and gains low-light vision. - Wearer adds your Mask Bonus to damage rolls against foes he flanks or catches flat-footed. Major: - Choose one energy type. The wearer projects an aura of seething energy which damages melee attackers with energy damage equal to your Mask Bonus. You may learn this mask multiple times, each time selecting a different energy type. - Wearer gains a Natural Armor bonus equal to your Mask Bonus. ... Cheers, -- N [/QUOTE]
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Maskweaver Acolyte - Balancing?
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