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<blockquote data-quote="YokoburiKinura" data-source="post: 2460926" data-attributes="member: 16986"><p>Masque does refer to the Ravenloft Player's and Dungeon Master's books quite often; however these are mostly on Ravenloft game mechanics such as Fear, Horror, Madness, and Dark Powers checks. If you're not keen on emphasizing horror elements in your game, those books aren't nearly as important. Most of the book is oriented towards the Gothic feel, and the history, appendices, and approach to magic really reflect that.</p><p></p><p>This book is built on the standard d20 SRD. That means that the classes take the archetype approach. They're divided into six groups - Adept, Athlete, Mystic, Intellectual, Sleuth, and Tradesman, with three or four variant classes in each, so there's a really large number of classes, with a few prestige classes as well. If you're only going as far as adding defense bonuses, you can probably work something out, but if you're going all the way to using the Modern classes, the Characters chapter won't be of much use.</p><p></p><p>Magic is built on the normal 9-level system but the excellent Magic chapter has quite a few suggestions that can make it considerably more dangerous to use. The Combat and Equipment chapters hardly have any game mechanics at all, being much more focused on discussing flavor issues. There's a web enhancement available at <a href="http://www.fraternityofshadows.com" target="_blank">www.fraternityofshadows.com</a> that can help a little with firearms, and the Living Death rulebook at <a href="http://www.livingdeath.org" target="_blank">www.livingdeath.org</a> provides some good rules for explosives and firearms. You may find using D20 Modern's rules much simpler.</p><p></p><p>Overall the book does a very good job at describing Victorian culture, with a chapter dedicated to the Victorian worldview. If you can filter through the Gothic elements there is a good bit there. Discarding those Gothic elements does entail ignoring much of the book, though.</p><p></p><p>Edit: You may be able to find valid rules for Fear, Horror, Madness, and Power checks in the Living Death rulebook or in one of the "Books of S..." series archived at <a href="http://www.kargatane.com" target="_blank">www.kargatane.com</a>.</p></blockquote><p></p>
[QUOTE="YokoburiKinura, post: 2460926, member: 16986"] Masque does refer to the Ravenloft Player's and Dungeon Master's books quite often; however these are mostly on Ravenloft game mechanics such as Fear, Horror, Madness, and Dark Powers checks. If you're not keen on emphasizing horror elements in your game, those books aren't nearly as important. Most of the book is oriented towards the Gothic feel, and the history, appendices, and approach to magic really reflect that. This book is built on the standard d20 SRD. That means that the classes take the archetype approach. They're divided into six groups - Adept, Athlete, Mystic, Intellectual, Sleuth, and Tradesman, with three or four variant classes in each, so there's a really large number of classes, with a few prestige classes as well. If you're only going as far as adding defense bonuses, you can probably work something out, but if you're going all the way to using the Modern classes, the Characters chapter won't be of much use. Magic is built on the normal 9-level system but the excellent Magic chapter has quite a few suggestions that can make it considerably more dangerous to use. The Combat and Equipment chapters hardly have any game mechanics at all, being much more focused on discussing flavor issues. There's a web enhancement available at [url]www.fraternityofshadows.com[/url] that can help a little with firearms, and the Living Death rulebook at [url]www.livingdeath.org[/url] provides some good rules for explosives and firearms. You may find using D20 Modern's rules much simpler. Overall the book does a very good job at describing Victorian culture, with a chapter dedicated to the Victorian worldview. If you can filter through the Gothic elements there is a good bit there. Discarding those Gothic elements does entail ignoring much of the book, though. Edit: You may be able to find valid rules for Fear, Horror, Madness, and Power checks in the Living Death rulebook or in one of the "Books of S..." series archived at [url]www.kargatane.com[/url]. [/QUOTE]
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