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<blockquote data-quote="YokoburiKinura" data-source="post: 2463812" data-attributes="member: 16986"><p>Magic is not pervasive in Gothic Earth.  It would be better to compare it to Dark*Matter than Forgotten Realms.  Most things work the way we would expect them to in 1890's Earth.  Magic is very rare, and every time someone uses it they risk corruption by evil.  The book encourages every magic item to have a story behind it and an adventure in finding it.  So, story-wise, even the lowliest +1 weapon gets treated like an artifact.</p><p></p><p>Several of the villains presented have levels in magic-using classes and would require some modification if you did anything there.  I'd say that if you stick with the paradigm of the world you shouldn't get rid of them entirely, but you shouldn't have any difficulty trimming them down into advanced classes.  Like D&D spellcasters, they don't get a lot of extra class features.</p></blockquote><p></p>
[QUOTE="YokoburiKinura, post: 2463812, member: 16986"] Magic is not pervasive in Gothic Earth. It would be better to compare it to Dark*Matter than Forgotten Realms. Most things work the way we would expect them to in 1890's Earth. Magic is very rare, and every time someone uses it they risk corruption by evil. The book encourages every magic item to have a story behind it and an adventure in finding it. So, story-wise, even the lowliest +1 weapon gets treated like an artifact. Several of the villains presented have levels in magic-using classes and would require some modification if you did anything there. I'd say that if you stick with the paradigm of the world you shouldn't get rid of them entirely, but you shouldn't have any difficulty trimming them down into advanced classes. Like D&D spellcasters, they don't get a lot of extra class features. [/QUOTE]
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