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<blockquote data-quote="DnDChick" data-source="post: 2473464" data-attributes="member: 54"><p>Still thinking in the mindset that I would like to run MotRd as sort of a Victorian-era X-Files, I have already come up with a few basic adventure seeds. If I never get to play the game, at least others who do might make use of my ideas so, here they are.</p><p></p><p>1. William Klemmer was the first man to die in the electric chair in Auburn Prison, New York, in August of 1890. Later that year, grisly murders in Auburn have stumped the police. The victims appear to have been burned to death, and a local engineer has claimed that the victims were electrocuted.</p><p></p><p>[sblock]The strange energies of Klemmer's execution somehow unleashed a lightning quasi-elemental. Klemmer was executed by Edison's direct current (DC), rather than Westinghouse's alternating current (AC). For MotRD purposes, high voltage direct current has a 1% chance of creating a lightning quasi-elemental when a human life is "sacrificed" with it. After the adventure, DC is no longer used for executions not only for that reason, but also because of the sheer brutality of Klemmer's death.[/sblock]</p><p></p><p>2. Livestock is disappearing at a startling rate from local farms. No one is sure why, but the mutilated corpses of sheep and cattle have been found with no obvious cause of death.</p><p></p><p>[sblock]A wealthy man has imported dangerous big cats and one (or more) have escaped ... not all "monsters" have to really be supernatural if you play up the suspense! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />[/sblock]</p><p></p><p>3. Chimney sweeps are going on strike, afraid to work ever since a series of strange deaths by fire have claimed many of their comerades. They claim someone is specifically targetting them with flaming arrows, but no evidence of such attacks have been discovered.</p><p></p><p>[sblock]The culprit is the ghost of a crooked chimney sweep. He robbed wealthy families by sneaking into their houses through the chimney, and has hidden his ill-gotten gain in random chimneys throughout the city. The ghost is able to cast the burning hands spell and is protecting his stash by killing those who get too close to his treasures.[/sblock]</p><p></p><p>I have a few others, but they aren't even as complete as these idea germs.</p><p></p><p>I'll post more ideas as I get more. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DnDChick, post: 2473464, member: 54"] Still thinking in the mindset that I would like to run MotRd as sort of a Victorian-era X-Files, I have already come up with a few basic adventure seeds. If I never get to play the game, at least others who do might make use of my ideas so, here they are. 1. William Klemmer was the first man to die in the electric chair in Auburn Prison, New York, in August of 1890. Later that year, grisly murders in Auburn have stumped the police. The victims appear to have been burned to death, and a local engineer has claimed that the victims were electrocuted. [sblock]The strange energies of Klemmer's execution somehow unleashed a lightning quasi-elemental. Klemmer was executed by Edison's direct current (DC), rather than Westinghouse's alternating current (AC). For MotRD purposes, high voltage direct current has a 1% chance of creating a lightning quasi-elemental when a human life is "sacrificed" with it. After the adventure, DC is no longer used for executions not only for that reason, but also because of the sheer brutality of Klemmer's death.[/sblock] 2. Livestock is disappearing at a startling rate from local farms. No one is sure why, but the mutilated corpses of sheep and cattle have been found with no obvious cause of death. [sblock]A wealthy man has imported dangerous big cats and one (or more) have escaped ... not all "monsters" have to really be supernatural if you play up the suspense! :)[/sblock] 3. Chimney sweeps are going on strike, afraid to work ever since a series of strange deaths by fire have claimed many of their comerades. They claim someone is specifically targetting them with flaming arrows, but no evidence of such attacks have been discovered. [sblock]The culprit is the ghost of a crooked chimney sweep. He robbed wealthy families by sneaking into their houses through the chimney, and has hidden his ill-gotten gain in random chimneys throughout the city. The ghost is able to cast the burning hands spell and is protecting his stash by killing those who get too close to his treasures.[/sblock] I have a few others, but they aren't even as complete as these idea germs. I'll post more ideas as I get more. :) [/QUOTE]
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