Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Masque of the Red Death/Whispers in the Dark
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="humble minion" data-source="post: 8159546" data-attributes="member: 5948"><p>I ran a brief 3e Masque of the Red Death game set in Victorian London.</p><p></p><p>It functioned, I guess. But in hindsight there’s a lot of rule sets that would be better suited for the task. D&D is probably much more melee-focused than your average Gothic story is, and especially in 3e there were a lot of assumptions about armour, protective magic etc baked into the maths of the system that didn’t really hold true in a Gaslamp Gothic type game. And D&D of any edition is a very tactical-combat oriented genre. You’ve got to ask yourself whether tactical positioning and resource management are what you want to emphasise in a combat in the game you’re planning to run. If so, then it might work for you. But personally I found it unsatisfying, as I was more interested in emulating the classic horror/gothic stories where the outclassed normal people defeat the monster through cunning and improvisation rather than just a bunch of hardened killers whaling on the werewolf til it dies. I’d personally look at a much more rules-light and narrative system if I were planing a game like this, but it really depends what you want.</p></blockquote><p></p>
[QUOTE="humble minion, post: 8159546, member: 5948"] I ran a brief 3e Masque of the Red Death game set in Victorian London. It functioned, I guess. But in hindsight there’s a lot of rule sets that would be better suited for the task. D&D is probably much more melee-focused than your average Gothic story is, and especially in 3e there were a lot of assumptions about armour, protective magic etc baked into the maths of the system that didn’t really hold true in a Gaslamp Gothic type game. And D&D of any edition is a very tactical-combat oriented genre. You’ve got to ask yourself whether tactical positioning and resource management are what you want to emphasise in a combat in the game you’re planning to run. If so, then it might work for you. But personally I found it unsatisfying, as I was more interested in emulating the classic horror/gothic stories where the outclassed normal people defeat the monster through cunning and improvisation rather than just a bunch of hardened killers whaling on the werewolf til it dies. I’d personally look at a much more rules-light and narrative system if I were planing a game like this, but it really depends what you want. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Masque of the Red Death/Whispers in the Dark
Top