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Mass Arrow Fire?
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<blockquote data-quote="Jeff Wilder" data-source="post: 1290098" data-attributes="member: 5122"><p>Put me in the (apparently small) camp of those who don't think the "Reflex save" massed volley rules are terrible. In fact, I like them for their simplicity.</p><p></p><p>Volleying archers aren't targeting individual foes. Essentially, they're simply creating a "rain of arrows."</p><p></p><p>In D&D, saving throws (as passive) are distinguished from other types of active rolls. Avoiding an essentially random rain of arrows -- like avoiding a landslide -- is exactly what a Reflex save is designed for.</p><p></p><p>That said, I do agree that it doesn't match the mechanic for some projectile traps published. But to the extent that the two types of projectile fire can't be distinguished -- ballistic versus flat trajectory, force versus gravity, and so on -- the problem IMO is with those traps, not with the mechanic for massed arrow fire.</p><p></p><p>Speaking as a DM, I appreciate the simplicity, as I've said. Speaking as a player, I'd much <em>much</em> rather be on the "wrong" side of these quick and useful rules than deal with a DM who spends 15 minutes or more making sure the volley of arrows matches both his definition of "realism" and his definition of "proper D&D mechanics."</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 1290098, member: 5122"] Put me in the (apparently small) camp of those who don't think the "Reflex save" massed volley rules are terrible. In fact, I like them for their simplicity. Volleying archers aren't targeting individual foes. Essentially, they're simply creating a "rain of arrows." In D&D, saving throws (as passive) are distinguished from other types of active rolls. Avoiding an essentially random rain of arrows -- like avoiding a landslide -- is exactly what a Reflex save is designed for. That said, I do agree that it doesn't match the mechanic for some projectile traps published. But to the extent that the two types of projectile fire can't be distinguished -- ballistic versus flat trajectory, force versus gravity, and so on -- the problem IMO is with those traps, not with the mechanic for massed arrow fire. Speaking as a DM, I appreciate the simplicity, as I've said. Speaking as a player, I'd much [i]much[/i] rather be on the "wrong" side of these quick and useful rules than deal with a DM who spends 15 minutes or more making sure the volley of arrows matches both his definition of "realism" and his definition of "proper D&D mechanics." [/QUOTE]
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