Eldorian
First Post
Probably the most exciting adventure I ever ran (for me and the players) was a mass battle where the PCs attacked a goblin, hobgobling, and troll army from behind with an army of dwarves, while the goblins where seiging a city. I didn't roll the attacks and what not of units the PCs didn't actually fight, but the PCs had a blast wiping out the crew of a goblin mechanical seige device and then driving it thru the rear guard of the goblin army. As such, the battle had more of a cinematic feel to it rather than a wargaming feel. It played kinda like the Two Towers looked, or Braveheart, or the opening battle of Gladiator.
So basically, what I'm really asking, is "Does Cry Havoc have the kinda rules I'd need to run a similar adventure, or even campaign?" Cause I mostly improvised the whole night. I had a the idea of having the PCs take over that siege weapon (which was like a poorly armored tank with rotating blades on the front). I knew my players well enough to know they'd probably use the device, though I didn't expect them to rush straight into large masses of enemies. Most of the fighting with the device was very wordy, and not much dicey, and I don't think my players really minded that thier actions were determined by what I said, but I'd like to be able to run similar adventures where they would be able to use the dice to determine effectiveness. Otherwise I think they might feel I'm railroading them. Also I'd like to give my players the option of running a battle, instead of just being soldiers in the battle.
The main reason I'm asking this is cause I recently bought the Warcraft D20 book, and it keeps referencing a future book that will use the Cry Havoc battle rules to run fights, and I'm thinking of starting a game that has more of a mass combat feel to it, with some side adventures, ala Warcraft 3, if anyone has played it. Maybe a close to even mix of large battles and "seek the magic item that will enable us to fight the enemy" type quests.
Also, I'm wondering if the Warcraft books will reprint the needed Cry Havoc rules, or if I'll need to buy that too. I've been a fan of cinematic feeling mass battles in DnD for a long time now, so I wouldn't mind buying it.
Any informed advice is welcome, or just random replies too =P
Eldorian Antar
So basically, what I'm really asking, is "Does Cry Havoc have the kinda rules I'd need to run a similar adventure, or even campaign?" Cause I mostly improvised the whole night. I had a the idea of having the PCs take over that siege weapon (which was like a poorly armored tank with rotating blades on the front). I knew my players well enough to know they'd probably use the device, though I didn't expect them to rush straight into large masses of enemies. Most of the fighting with the device was very wordy, and not much dicey, and I don't think my players really minded that thier actions were determined by what I said, but I'd like to be able to run similar adventures where they would be able to use the dice to determine effectiveness. Otherwise I think they might feel I'm railroading them. Also I'd like to give my players the option of running a battle, instead of just being soldiers in the battle.
The main reason I'm asking this is cause I recently bought the Warcraft D20 book, and it keeps referencing a future book that will use the Cry Havoc battle rules to run fights, and I'm thinking of starting a game that has more of a mass combat feel to it, with some side adventures, ala Warcraft 3, if anyone has played it. Maybe a close to even mix of large battles and "seek the magic item that will enable us to fight the enemy" type quests.
Also, I'm wondering if the Warcraft books will reprint the needed Cry Havoc rules, or if I'll need to buy that too. I've been a fan of cinematic feeling mass battles in DnD for a long time now, so I wouldn't mind buying it.
Any informed advice is welcome, or just random replies too =P
Eldorian Antar