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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Mass Battle Rules for 4e
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<blockquote data-quote="Garthanos" data-source="post: 7529348" data-attributes="member: 82504"><p>Wonder if we can do something in tandem....and bring in the special maneuvers</p><p></p><p> Being Bloodied makes them subject to rout by way of intimidation checks (basically the normal rule) == you can also take out enemy leadership which instant bloodies them. This introduces a new maneuver which is very pc like.</p><p></p><p>You can force enemy movement via either bluff or intimidate and if not threatened perhaps diplomacy or even a heal check to allow allied swarm spending a healing surge (1 per tier) == Things like the Parley trick earlier mentioned might induces opportunity to do so.Though companions already can be affected by pc induced use a healing surge abilities. </p><p></p><p>Bluff might also have the conferring advantage thing happening at large scale (could these require you leveraging your own swarm to help apply the bluff? and help apply the intimidates? or add modifiers as a aid other on your check so the more swarms you have the better your check)</p><p></p><p>You might be able to conscript/marshal new troops (heal or regenerate the swarm when your troops encounter an allied town with diplomacy or intimidate if you have already used diplomacy once and variations of these things. This to allow some terrain impacts that are less obvious. </p><p></p><p>Once you start thinking of really large swarms I find my brain wants broader ways to interact with them and I think having some of them more tightly defined would be useful. </p><p></p><p>However sometimes you might just need the more definitive super broad impacts like taking out the leadership defined or suggest with additional ones improvised mostly by DM and players and have them achieved flavor wise as individual successes and failures in a skill challenge. </p><p></p><p></p><p></p><p>I am not familiar with the arena rules...</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7529348, member: 82504"] Wonder if we can do something in tandem....and bring in the special maneuvers Being Bloodied makes them subject to rout by way of intimidation checks (basically the normal rule) == you can also take out enemy leadership which instant bloodies them. This introduces a new maneuver which is very pc like. You can force enemy movement via either bluff or intimidate and if not threatened perhaps diplomacy or even a heal check to allow allied swarm spending a healing surge (1 per tier) == Things like the Parley trick earlier mentioned might induces opportunity to do so.Though companions already can be affected by pc induced use a healing surge abilities. Bluff might also have the conferring advantage thing happening at large scale (could these require you leveraging your own swarm to help apply the bluff? and help apply the intimidates? or add modifiers as a aid other on your check so the more swarms you have the better your check) You might be able to conscript/marshal new troops (heal or regenerate the swarm when your troops encounter an allied town with diplomacy or intimidate if you have already used diplomacy once and variations of these things. This to allow some terrain impacts that are less obvious. Once you start thinking of really large swarms I find my brain wants broader ways to interact with them and I think having some of them more tightly defined would be useful. However sometimes you might just need the more definitive super broad impacts like taking out the leadership defined or suggest with additional ones improvised mostly by DM and players and have them achieved flavor wise as individual successes and failures in a skill challenge. I am not familiar with the arena rules... [/QUOTE]
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