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Mass battles in a campaign -- best way?
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<blockquote data-quote="Garnfellow" data-source="post: 2668673" data-attributes="member: 1223"><p><strong>Garnfellow's Handy Dandy Choose Your Own Mass Combat System (Version 1.0)</strong></p><p></p><p>Just follow this decision tree to identify the mass combat system that best meets your needs!</p><p></p><p><strong>1. What place do war and large-scale battles have in your campaign?</strong></p><p style="margin-left: 20px">a. A central, ongoing focus: go to 2.</p> <p style="margin-left: 20px">b. A frequent, important piece: go to 3.</p> <p style="margin-left: 20px">c. An infrequent, tangential event: go to 4.</p><p></p><p><strong>2. Check out <em>Fields of Blood</em>!</strong></p><p></p><p><strong>3. What scale of conflict will your game feature?</strong></p><p></p><p style="margin-left: 20px">a. Unit-level skirmishes: go to 5.</p> <p style="margin-left: 20px">b. Large-army battles: go to 6.</p><p></p><p><strong>4. At what scale are you interested in resolving battles?</strong></p><p></p><p style="margin-left: 20px">a. On a unit level: go to 7.</p> <p style="margin-left: 20px">b. On an individual character level: go to 8.</p><p></p><p><strong>5. What relationship do you want the mass-combat system to have to the core rules?</strong></p><p></p><p style="margin-left: 20px">a. Completely stand-alone: go to 9.</p> <p style="margin-left: 20px">b. Fully integrated into the rest of the game (requiring mass-combat specific skills, feats, classes, spells, etc.): go to 10.</p><p></p><p><strong>6. How complex do you want your mass-combat rules to be?</strong></p><p></p><p style="margin-left: 20px">a. Very simple: go to 7.</p> <p style="margin-left: 20px">b. Moderately complex: go to 11.</p><p></p><p><strong>7. Check out <em>Grim Tales'</em> Mass Combat System!</strong></p><p></p><p><strong>8. What is relationship of the PCs to the battle around them?</strong></p><p></p><p style="margin-left: 20px">a. A central, deciding role: go to 12.</p> <p style="margin-left: 20px">b. As small but influential players on a larger stage: go to 13.</p><p></p><p><strong>9. Check out Mongoose's <em>Open Mass Combat System</em>!</strong></p><p></p><p><strong>10. Check out <em>Cry Havoc's</em> Unit Battle System!</strong></p><p></p><p><strong>11. Check out <em>Cry Havoc's</em> Army Resolution System!</strong></p><p></p><p><strong>12. Check out Green Ronin's Representative Battle rules (from the <em>Advanced Gamemaster's Guide</em>)!</strong></p><p></p><p><strong>13. Check out <em>Heroes of Battle</em>!</strong></p></blockquote><p></p>
[QUOTE="Garnfellow, post: 2668673, member: 1223"] [b]Garnfellow's Handy Dandy Choose Your Own Mass Combat System (Version 1.0)[/b] Just follow this decision tree to identify the mass combat system that best meets your needs! [B]1. What place do war and large-scale battles have in your campaign?[/B] [indent]a. A central, ongoing focus: go to 2. b. A frequent, important piece: go to 3. c. An infrequent, tangential event: go to 4.[/indent] [B]2. Check out [I]Fields of Blood[/I]![/B] [B]3. What scale of conflict will your game feature?[/B] [indent]a. Unit-level skirmishes: go to 5. b. Large-army battles: go to 6.[/indent] [B]4. At what scale are you interested in resolving battles?[/B] [indent]a. On a unit level: go to 7. b. On an individual character level: go to 8.[/indent] [B]5. What relationship do you want the mass-combat system to have to the core rules?[/B] [indent]a. Completely stand-alone: go to 9. b. Fully integrated into the rest of the game (requiring mass-combat specific skills, feats, classes, spells, etc.): go to 10.[/indent] [B]6. How complex do you want your mass-combat rules to be?[/B] [indent]a. Very simple: go to 7. b. Moderately complex: go to 11.[/indent] [B]7. Check out [I]Grim Tales'[/I] Mass Combat System![/B] [B]8. What is relationship of the PCs to the battle around them?[/B] [indent]a. A central, deciding role: go to 12. b. As small but influential players on a larger stage: go to 13.[/indent] [b]9. Check out Mongoose's [I]Open Mass Combat System[/I]![/b] [B]10. Check out [I]Cry Havoc's[/I] Unit Battle System![/B] [B]11. Check out [I]Cry Havoc's[/I] Army Resolution System![/B] [B]12. Check out Green Ronin's Representative Battle rules (from the [I]Advanced Gamemaster's Guide[/I])![/B] [B]13. Check out [I]Heroes of Battle[/I]![/B] [/QUOTE]
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