Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*TTRPGs General
Mass Combat Figures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rounser" data-source="post: 466279" data-attributes="member: 1106"><p>Please accept my apologies for going off half-cocked, I shouldn't have reacted in such harsh way.</p><p></p><p>As I see it, the problem with wargaming simulation and RPGs is that the miniatures seem to promote the idea that the moment you start running a war, you step back from the idea of simulating the exploits of a D&D party, and start simulating a wargame instead. </p><p></p><p>This is appropriate when the PCs are running armies and nations, but most games aren't like that. That's not to say you shouldn't have the option (Birthright analogues should exist, for instance), but it would be nice to see some more original approaches to the problem, such as a system designed to (a) deal with the PC's interaction with the war and (b) deal with the impact of the war on the campaign world. Instead, the default approach seems to be the traditional (c) - simulate the battle directly - in other words, a wargame.</p><p></p><p></p><p></p><p>Miniatures are great for tactical gameplay, it cannot be denied...but even games involving large numbers of miniatures (e.g. Warhammer and 40K) still end up effectively only being skirmish battles, with handfuls of troops. Modern consumers don't seem to like games involving one miniature representing 10 troops. Using counters or pre-painted miniatures would alleviate the problem somewhat.</p><p></p><p>A pen and paper system would be indeed be inferior on a tactical level, as far as representing the clash of armies on a tactical level goes. For strategic, clash of nations, armies marching across the lands to do battle "over there" purposes, it would be fine - and most of that happens off-camera, anyway. You don't need to get down to brass tacks to represent (b), the impact on the campaign world...so it's appropriate in that respect.</p><p></p><p>As far as (a), the PC interaction with the war, goes, a system could conceivably identify skirmishes which the PCs get involved in if they get directly involved in the battle, or the outcome of the leadership decisions they make. If they're on the front line, or hurling fireballs from the battlements, then yes, they'll be getting attacked by waves of minis/counters, and the system will need to generate enemies and allies in the near range to fight - but on the standard d20 battlemap only, and not using a substitute for the d20 rules - use a proxy system, and players may well whinge that if simulated using real D&D, they might never have died. If they move to another part of the battlefield, the paper and pencil system might be able to generate what's going on there as well, add up the PC impact on the battle, and alter the flow of the battlefield accordingly.</p><p></p><p>Oh yeah, and it'll make you coffee and walk your dog too. Of course, it's a huge design goal, and might not even be possible, but it seems to match D&D campaign needs more than a wargame sub-game does.</p><p></p><p>With regards to combining RPGs and wargames, there are no limited army lists, so you'll need minis for all array of strange beasties and troops, or just be forced to compromise with proxies - thus the RPG mini battle probably won't look as good as armies built from dedicated and supported army lists. When you add to that the overhead of time and money a miniatures wargame consumes, combined with the time (and to a lesser extent, money) that roleplaying consumes, it will be interesting to see whether WotC's long term plan to turn roleplayers into wargamers as well (thus the intentional exclusion of mass combat rules from the DMG, so I read) is feasible. In the Warhammer hobby, modelling seems to come first, or at least, a very close second to playing for most folks.</p><p></p><p>I'll shut up now.</p></blockquote><p></p>
[QUOTE="rounser, post: 466279, member: 1106"] Please accept my apologies for going off half-cocked, I shouldn't have reacted in such harsh way. As I see it, the problem with wargaming simulation and RPGs is that the miniatures seem to promote the idea that the moment you start running a war, you step back from the idea of simulating the exploits of a D&D party, and start simulating a wargame instead. This is appropriate when the PCs are running armies and nations, but most games aren't like that. That's not to say you shouldn't have the option (Birthright analogues should exist, for instance), but it would be nice to see some more original approaches to the problem, such as a system designed to (a) deal with the PC's interaction with the war and (b) deal with the impact of the war on the campaign world. Instead, the default approach seems to be the traditional (c) - simulate the battle directly - in other words, a wargame. Miniatures are great for tactical gameplay, it cannot be denied...but even games involving large numbers of miniatures (e.g. Warhammer and 40K) still end up effectively only being skirmish battles, with handfuls of troops. Modern consumers don't seem to like games involving one miniature representing 10 troops. Using counters or pre-painted miniatures would alleviate the problem somewhat. A pen and paper system would be indeed be inferior on a tactical level, as far as representing the clash of armies on a tactical level goes. For strategic, clash of nations, armies marching across the lands to do battle "over there" purposes, it would be fine - and most of that happens off-camera, anyway. You don't need to get down to brass tacks to represent (b), the impact on the campaign world...so it's appropriate in that respect. As far as (a), the PC interaction with the war, goes, a system could conceivably identify skirmishes which the PCs get involved in if they get directly involved in the battle, or the outcome of the leadership decisions they make. If they're on the front line, or hurling fireballs from the battlements, then yes, they'll be getting attacked by waves of minis/counters, and the system will need to generate enemies and allies in the near range to fight - but on the standard d20 battlemap only, and not using a substitute for the d20 rules - use a proxy system, and players may well whinge that if simulated using real D&D, they might never have died. If they move to another part of the battlefield, the paper and pencil system might be able to generate what's going on there as well, add up the PC impact on the battle, and alter the flow of the battlefield accordingly. Oh yeah, and it'll make you coffee and walk your dog too. Of course, it's a huge design goal, and might not even be possible, but it seems to match D&D campaign needs more than a wargame sub-game does. With regards to combining RPGs and wargames, there are no limited army lists, so you'll need minis for all array of strange beasties and troops, or just be forced to compromise with proxies - thus the RPG mini battle probably won't look as good as armies built from dedicated and supported army lists. When you add to that the overhead of time and money a miniatures wargame consumes, combined with the time (and to a lesser extent, money) that roleplaying consumes, it will be interesting to see whether WotC's long term plan to turn roleplayers into wargamers as well (thus the intentional exclusion of mass combat rules from the DMG, so I read) is feasible. In the Warhammer hobby, modelling seems to come first, or at least, a very close second to playing for most folks. I'll shut up now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mass Combat Figures
Top