Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Mass Combat for my Homebrewed Campaign!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knightfall" data-source="post: 3733336" data-attributes="member: 2012"><p>Yep, it gives interesting results.</p><p></p><p>Added this line to the text under Hit Dice.</p><p>A unit that ends up with more than 500 Hit Points has its CR adjusted up by +4.</p><p></p><p>For example...</p><p></p><p><span style="color: DarkOrange"><span style="font-size: 12px"><strong>Argo’s Fist of Freedom (CR 20)</strong></span></span></p><p>This unit uses a 5th-level human warrior as the base creature. It's commanders include a human cleric/radiant servant/prestige paladin (18 levels), halfling rogue/dragon shaman (16 levels), and a frost giant with two class levels, one in fighter and one in trader.</p><p></p><p><strong>hp</strong> 687 (50d8+450 plus 12)</p><p>------------------------------------------</p><p>Male and female human warriors 5</p><p>N Colossal humanoid (unit of 94 humans)</p><p><strong>Init</strong> +5; <strong>Senses</strong> Listen +16, Spot +16</p><p><strong>Languages</strong> Common</p><p>------------------------------------------</p><p><strong>AC</strong> 28 [-8 size, +4 armor, +2 shield, +2 leadership, (+29 commander)], touch 10 (+6 commander), flat-footed 27 (+28 commander)</p><p><strong>Immune</strong> Critical hits and sneak attacks; cannot be bull rushed, grappled, or tripped</p><p><strong>Epic Save</strong> +15</p><p><strong>Fort</strong> +38, <strong>Ref</strong> +22, <strong>Will</strong> +25</p><p><strong>Weakness</strong> Gains two negative levels for each individual incapacitated by spells or effects that target specific individuals; takes half again as much damage (+50%) from spells and effects that affect an area, such as splash weapons and evocations</p><p>------------------------------------------</p><p><strong>Speed</strong> 30 feet (6 squares)</p><p><strong>Melee</strong> Short swords +47 (10d6+8/17-20/x2)</p><p><strong>Ranged</strong> Shortbows +29 (10d6/19-20/x3, 120 ft.)</p><p><strong>Space</strong> 50 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +20; <strong>Grp</strong> +43; <strong>Epic Atk</strong> +15</p><p><strong>Attack Options</strong> Cleave, Great Cleave, Improved Bull Rush, Improved Overrun, Improved Sunder, Mounted Archery, Mounted Combat, Point Blank Shot, Power Attack, Precise Shot, expert grappler, trample 10d6+25</p><p><strong>Special Actions</strong> Ranged attack</p><p>------------------------------------------</p><p><strong>Abilities</strong> Str 45 (+17), Dex 8 (-1), Con 28 (+9), Int 11 (+0), Wis 15 (+2), Cha 15 (+2)</p><p><strong>SA</strong> Expert grappler, ranged attack, trample</p><p><strong>SQ</strong> Commander (Argo Flameheart), commander (Amaryllis Greenbottle), commander (Shötte), unit anatomy</p><p><strong>Feats</strong> Alertness, Cleave, Endurance (B), Great Cleave, Far Shot, Improved Bull Rush (B), Improved Critical (short sword), Improved Critical (shortbow), Improved Overrun (B), Improved Sunder, Mounted Archery, Mounted Combat, Point Black Shot, Power Attack, Precise Shot, Quick Draw, Run, Shield Specialization (light), Weapon Focus (short sword), Weapon Focus (shortbow)</p><p><strong>Skills</strong> Bluff +13, Climb +25, Diplomacy +17, Gather Information +14, Handle Animal +14, Hide -10, Intimidate +14, Jump +27, Knowledge (local) +10, Listen +16, Move Silently +6, Profession (soldier) +14, Ride +13, Search +10, Sense Motive +13, Spot +16, Survival +4 (+6 following tracks), Swim +21, Tumble +8</p><p><strong>Possessions</strong> As under the individual warrior entry times by 94</p><p>------------------------------------------</p><p><strong>Ranged Attack (Ex)</strong> Argo’s Fist of Freedom can make a ranged attack, as a standard action. The unit gets only one ranged attack a round. The attack hits an area equal to 50 feet. Any opponents in the area must make a Reflex save (DC 34); if successful then the opponent only takes half damage.</p><p><strong>Expert Grappler (Ex)</strong> Argo’s Fist of Freedom can maintain a grapple without penalty and still make melee attacks against other targets (normally, attacking other targets while grappling imposes a -20 penalty on grapple checks). The unit is never considered flat-footed while grappling.</p><p>Argo’s Fist of Freedom can grapple individuals, but not other units. Argo, Amaryllis, and Shötte are immune to this ability unless the unit turns on them.</p><p><strong>Trample (Ex)</strong> Argo’s Fist of Freedom that simply moves over a creature and doesn’t end its movement with that creature in one of its occupied squares can trample the creature. A trampled creature takes 10d6+25 points of damage. The victim can either make an attack of opportunity against the unit or make a Reflex save (DC 52) to take half damage.</p><p>Argo’s Fist of Freedom can trample individuals, as well as other units. Argo, Amaryllis, and Shötte are immune to this ability unless the unit turns on them.</p><p><strong>Unit Anatomy (Ex)</strong> Argo’s Fist of Freedom is immune to critical hits and sneak attacks, but can be flanked by other units and Gargantuan or larger sized creatures. The unit cannot be bull rushed, grappled, or tripped.</p><p>Argo’s Fist of Freedom gains two negative levels for each individual incapacitated by spells or effects that target specific individuals. If this unit gains negative levels equal to its Hit Dice then it breaks up, as if reduced to 0 hit points. Negative levels gained in this manner are not the result of negative energy (and thus cannot be blocked by death ward or removed by restoration), but never result in permanent level loss. The unit takes half again as much damage (+50%) from spells and effects that affect an area, such as splash weapons and evocations.</p><p>Argo’s Fist of Freedom is only affected by mass spells if the spell caster is high enough to target every member of the unit. Standard cure spells cannot restore Hit Points to the unit as such spells can only target individuals. This rule applies to other standard spells that have mass equivalents (i.e. bear’s endurance, bull’s strength, cat’s grace, etc)</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3733336, member: 2012"] Yep, it gives interesting results. Added this line to the text under Hit Dice. A unit that ends up with more than 500 Hit Points has its CR adjusted up by +4. For example... [COLOR=DarkOrange][SIZE=3][B]Argo’s Fist of Freedom (CR 20)[/B][/SIZE][/COLOR] This unit uses a 5th-level human warrior as the base creature. It's commanders include a human cleric/radiant servant/prestige paladin (18 levels), halfling rogue/dragon shaman (16 levels), and a frost giant with two class levels, one in fighter and one in trader. [B]hp[/B] 687 (50d8+450 plus 12) ------------------------------------------ Male and female human warriors 5 N Colossal humanoid (unit of 94 humans) [B]Init[/B] +5; [B]Senses[/B] Listen +16, Spot +16 [B]Languages[/B] Common ------------------------------------------ [B]AC[/B] 28 [-8 size, +4 armor, +2 shield, +2 leadership, (+29 commander)], touch 10 (+6 commander), flat-footed 27 (+28 commander) [B]Immune[/B] Critical hits and sneak attacks; cannot be bull rushed, grappled, or tripped [B]Epic Save[/B] +15 [B]Fort[/B] +38, [B]Ref[/B] +22, [B]Will[/B] +25 [B]Weakness[/B] Gains two negative levels for each individual incapacitated by spells or effects that target specific individuals; takes half again as much damage (+50%) from spells and effects that affect an area, such as splash weapons and evocations ------------------------------------------ [B]Speed[/B] 30 feet (6 squares) [B]Melee[/B] Short swords +47 (10d6+8/17-20/x2) [B]Ranged[/B] Shortbows +29 (10d6/19-20/x3, 120 ft.) [B]Space[/B] 50 ft.; [B]Reach[/B] 5 ft. [B]Base Atk[/B] +20; [B]Grp[/B] +43; [B]Epic Atk[/B] +15 [B]Attack Options[/B] Cleave, Great Cleave, Improved Bull Rush, Improved Overrun, Improved Sunder, Mounted Archery, Mounted Combat, Point Blank Shot, Power Attack, Precise Shot, expert grappler, trample 10d6+25 [B]Special Actions[/B] Ranged attack ------------------------------------------ [B]Abilities[/B] Str 45 (+17), Dex 8 (-1), Con 28 (+9), Int 11 (+0), Wis 15 (+2), Cha 15 (+2) [B]SA[/B] Expert grappler, ranged attack, trample [B]SQ[/B] Commander (Argo Flameheart), commander (Amaryllis Greenbottle), commander (Shötte), unit anatomy [B]Feats[/B] Alertness, Cleave, Endurance (B), Great Cleave, Far Shot, Improved Bull Rush (B), Improved Critical (short sword), Improved Critical (shortbow), Improved Overrun (B), Improved Sunder, Mounted Archery, Mounted Combat, Point Black Shot, Power Attack, Precise Shot, Quick Draw, Run, Shield Specialization (light), Weapon Focus (short sword), Weapon Focus (shortbow) [B]Skills[/B] Bluff +13, Climb +25, Diplomacy +17, Gather Information +14, Handle Animal +14, Hide -10, Intimidate +14, Jump +27, Knowledge (local) +10, Listen +16, Move Silently +6, Profession (soldier) +14, Ride +13, Search +10, Sense Motive +13, Spot +16, Survival +4 (+6 following tracks), Swim +21, Tumble +8 [B]Possessions[/B] As under the individual warrior entry times by 94 ------------------------------------------ [B]Ranged Attack (Ex)[/B] Argo’s Fist of Freedom can make a ranged attack, as a standard action. The unit gets only one ranged attack a round. The attack hits an area equal to 50 feet. Any opponents in the area must make a Reflex save (DC 34); if successful then the opponent only takes half damage. [B]Expert Grappler (Ex)[/B] Argo’s Fist of Freedom can maintain a grapple without penalty and still make melee attacks against other targets (normally, attacking other targets while grappling imposes a -20 penalty on grapple checks). The unit is never considered flat-footed while grappling. Argo’s Fist of Freedom can grapple individuals, but not other units. Argo, Amaryllis, and Shötte are immune to this ability unless the unit turns on them. [B]Trample (Ex)[/B] Argo’s Fist of Freedom that simply moves over a creature and doesn’t end its movement with that creature in one of its occupied squares can trample the creature. A trampled creature takes 10d6+25 points of damage. The victim can either make an attack of opportunity against the unit or make a Reflex save (DC 52) to take half damage. Argo’s Fist of Freedom can trample individuals, as well as other units. Argo, Amaryllis, and Shötte are immune to this ability unless the unit turns on them. [B]Unit Anatomy (Ex)[/B] Argo’s Fist of Freedom is immune to critical hits and sneak attacks, but can be flanked by other units and Gargantuan or larger sized creatures. The unit cannot be bull rushed, grappled, or tripped. Argo’s Fist of Freedom gains two negative levels for each individual incapacitated by spells or effects that target specific individuals. If this unit gains negative levels equal to its Hit Dice then it breaks up, as if reduced to 0 hit points. Negative levels gained in this manner are not the result of negative energy (and thus cannot be blocked by death ward or removed by restoration), but never result in permanent level loss. The unit takes half again as much damage (+50%) from spells and effects that affect an area, such as splash weapons and evocations. Argo’s Fist of Freedom is only affected by mass spells if the spell caster is high enough to target every member of the unit. Standard cure spells cannot restore Hit Points to the unit as such spells can only target individuals. This rule applies to other standard spells that have mass equivalents (i.e. bear’s endurance, bull’s strength, cat’s grace, etc) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Mass Combat for my Homebrewed Campaign!
Top