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<blockquote data-quote="Knightfall" data-source="post: 3740881" data-attributes="member: 2012"><p><span style="color: DarkOrange"><span style="font-size: 12px"><strong>Unit of Duergar Warriors (CR 16)</strong></span></span></p><p><strong>hp</strong> 525 (30d8+330 plus 60)</p><p>-------------------------------</p><p>Male duergar [sup]2[/sup] warriors 5</p><p>LE Colossal humanoid (unit of 35 Medium humanoids)</p><p><strong>Init</strong> +10; <strong>Senses</strong> Darkvision 120 ft.; Listen +7, Spot +7</p><p><strong>Languages</strong> Common, Dwarven, Undercommon</p><p>-------------------------------</p><p><strong>AC</strong> 10 (-8 size, +2 Dex, +2 armor, +1 shield, +3 commander), touch 4, flat-footed 8 (+3 commander); AC 14, touch 8, flat-footed 12 against creatures of the Giant type</p><p><strong>Immune</strong> Paralysis, phantasms, poison; critical hits and sneak attacks; cannot be bull rushed, grappled, or tripped</p><p><strong>Resist</strong> Can only be flanked by other units and by Gargantuan or larger creatures</p><p><strong>Epic Save</strong> +5</p><p><strong>Fort</strong> +30, <strong>Ref</strong> +17, <strong>Will</strong> +12 (+14 against spells & spell-like abilities)</p><p><strong>Weakness</strong> Light sensitivity; gains two negative levels for each individual incapacitated by spells or effects that target specific individuals; takes half again as much damage (+50%) from spells and effects that affect an area</p><p>-------------------------------</p><p><strong>Speed</strong> 20 feet (4 squares)</p><p><strong>Melee</strong> Handaxes +34 (6d6+8/x3)</p><p><strong>Space</strong> 30 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +20; <strong>Grp</strong> +53; <strong>Epic Atk</strong> +5</p><p><strong>Atk Options</strong> Cleave, Improved Bull Rush, Improved Overrun, Power Attack, expert grappler, trample 6d6+25</p><p><strong>Psi-Like Abilities</strong>* (ML 30th) [sup]2[/sup]</p><p>-- Once per day — expansion, invisibility</p><p>*These abilities affect only the duergar warriors and whatever they carry.</p><p>-------------------------------</p><p><strong>Abilities</strong> Str 44 (+17), Dex 10 (+0), Con 32 (+11), Int 10 (+0), Wis 8 (-1), Cha 8 (-1)</p><p><strong>SA</strong> Expert grappler, psi-like abilities, trample</p><p><strong>SQ</strong> Commander (Helga Rumnaheim), naturally psionic, stability, stonecunning, unit anatomy</p><p><strong>Feats</strong> Alertness, Cleave, Endurance, Epic Reflexes [sup]1[/sup], Epic Toughness (x2) [sup]1[/sup], Great Fortitude, Improved Bull Rush (B), Improved Initiative, Improved Overrun (B), Iron Will, Lightning Reflexes, Power Attack</p><p><strong>Skills</strong> Bluff +5, Climb +21, Diplomacy +3, Disguise -1 (+1 to act), Escape Artist +4, Hide -12, Intimidate +7, Jump +15, Listen +7, Move Silently +4, Search +6, Sense Motive +5, Spot +7, Survival -1 (+1 following tracks), Use Rope +0 (+2 involving bindings)</p><p><strong>Possessions</strong> 35 handaxes, 35 light wooden shields, 35 suits of studded leather armor</p><p>-------------------------------</p><p><strong>Expert Grappler (Ex)</strong> A unit can maintain a grapple without penalty and still make melee attacks against other targets (normally, attacking other targets while grappling imposes a -20 penalty on grapple checks). A unit is never considered flat-footed while grappling. Units can grapple individuals, but not other units. A unit’s Commanders are immune to this ability unless the unit turns on them.</p><p><strong>Trample (Ex)</strong> A unit that simply moves over a creature and doesn’t end its movement with that creature in one of its occupied squares can trample the creature. A trampled creature takes damage equal to 6d6+25. The victim can either make an attack of opportunity against the unit or make a Reflex save (DC 42) to take half damage. Units can trample individuals, as well as other units. A unit’s Commanders are immune to this ability unless the unit turns on them.</p><p>------------------------------- </p><p><strong>Level Adjustment</strong> +1; <strong>ECL</strong> 31; <strong>Favored Class</strong> Fighter</p><p>-------------------------------</p><p>[sup]1[/sup] D&D Epic Level Handbook</p><p>[sup]2[/sup] D&D Expanded Psionics Handbook</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3740881, member: 2012"] [COLOR=DarkOrange][SIZE=3][B]Unit of Duergar Warriors (CR 16)[/B][/SIZE][/COLOR] [B]hp[/B] 525 (30d8+330 plus 60) ------------------------------- Male duergar [sup]2[/sup] warriors 5 LE Colossal humanoid (unit of 35 Medium humanoids) [B]Init[/B] +10; [B]Senses[/B] Darkvision 120 ft.; Listen +7, Spot +7 [B]Languages[/B] Common, Dwarven, Undercommon ------------------------------- [B]AC[/B] 10 (-8 size, +2 Dex, +2 armor, +1 shield, +3 commander), touch 4, flat-footed 8 (+3 commander); AC 14, touch 8, flat-footed 12 against creatures of the Giant type [B]Immune[/B] Paralysis, phantasms, poison; critical hits and sneak attacks; cannot be bull rushed, grappled, or tripped [B]Resist[/B] Can only be flanked by other units and by Gargantuan or larger creatures [B]Epic Save[/B] +5 [B]Fort[/B] +30, [B]Ref[/B] +17, [B]Will[/B] +12 (+14 against spells & spell-like abilities) [B]Weakness[/B] Light sensitivity; gains two negative levels for each individual incapacitated by spells or effects that target specific individuals; takes half again as much damage (+50%) from spells and effects that affect an area ------------------------------- [B]Speed[/B] 20 feet (4 squares) [B]Melee[/B] Handaxes +34 (6d6+8/x3) [B]Space[/B] 30 ft.; [B]Reach[/B] 5 ft. [B]Base Atk[/B] +20; [B]Grp[/B] +53; [B]Epic Atk[/B] +5 [B]Atk Options[/B] Cleave, Improved Bull Rush, Improved Overrun, Power Attack, expert grappler, trample 6d6+25 [B]Psi-Like Abilities[/B]* (ML 30th) [sup]2[/sup] -- Once per day — expansion, invisibility *These abilities affect only the duergar warriors and whatever they carry. ------------------------------- [B]Abilities[/B] Str 44 (+17), Dex 10 (+0), Con 32 (+11), Int 10 (+0), Wis 8 (-1), Cha 8 (-1) [B]SA[/B] Expert grappler, psi-like abilities, trample [B]SQ[/B] Commander (Helga Rumnaheim), naturally psionic, stability, stonecunning, unit anatomy [B]Feats[/B] Alertness, Cleave, Endurance, Epic Reflexes [sup]1[/sup], Epic Toughness (x2) [sup]1[/sup], Great Fortitude, Improved Bull Rush (B), Improved Initiative, Improved Overrun (B), Iron Will, Lightning Reflexes, Power Attack [B]Skills[/B] Bluff +5, Climb +21, Diplomacy +3, Disguise -1 (+1 to act), Escape Artist +4, Hide -12, Intimidate +7, Jump +15, Listen +7, Move Silently +4, Search +6, Sense Motive +5, Spot +7, Survival -1 (+1 following tracks), Use Rope +0 (+2 involving bindings) [B]Possessions[/B] 35 handaxes, 35 light wooden shields, 35 suits of studded leather armor ------------------------------- [B]Expert Grappler (Ex)[/B] A unit can maintain a grapple without penalty and still make melee attacks against other targets (normally, attacking other targets while grappling imposes a -20 penalty on grapple checks). A unit is never considered flat-footed while grappling. Units can grapple individuals, but not other units. A unit’s Commanders are immune to this ability unless the unit turns on them. [B]Trample (Ex)[/B] A unit that simply moves over a creature and doesn’t end its movement with that creature in one of its occupied squares can trample the creature. A trampled creature takes damage equal to 6d6+25. The victim can either make an attack of opportunity against the unit or make a Reflex save (DC 42) to take half damage. Units can trample individuals, as well as other units. A unit’s Commanders are immune to this ability unless the unit turns on them. ------------------------------- [B]Level Adjustment[/B] +1; [B]ECL[/B] 31; [B]Favored Class[/B] Fighter ------------------------------- [sup]1[/sup] D&D Epic Level Handbook [sup]2[/sup] D&D Expanded Psionics Handbook [/QUOTE]
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