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<blockquote data-quote="seasong" data-source="post: 856283" data-attributes="member: 5137"><p>Could you link the post? I'd like to respond to it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>D&D doesn't break down in large numbers, the tactics just change, and the die-rolling method has to change.</p><p></p><p>I usually use a spreadsheet, bulid a quick 1d20 randomizer and copy it down for about 1,000 cells or so (however many I need), and then just use the results en masse. I built some feats that are only really useful in mass combat (shield wall feats, mainly), apply bard song abilities to entire units...</p><p></p><p>It works pretty well.</p><p></p><p>Some things I found interesting:</p><p></p><p>1. An organized army tends to beat tar out of a higher level but disorganized army. That's without mass combat feats. With them, the difference is even more pronounced.</p><p></p><p>2. I handle spell casters last each round. The best spell caster tactics tend to be: where the enemy is having a lot of success, they tend to clump up as they capitalize on it due to the movement rules, and a few targetted spells can really break up that clump; buffing spells are a force multiplier from heck; illusions and "assassin fireballs" are the nastiest things going, bar none.</p><p></p><p>3. Spell casters are only really useful if you've got at least one per 200 soldiers; less than that, and they simply can't do enough damage to make much difference.</p><p></p><p>4. Take the high ground - the bonus to hit is the Best Freebie Ever.If it covered primarily politics, I might find use for it. There are a lot of mass warfare systems out there already, and I haven't really found any of them to satisfy me.</p></blockquote><p></p>
[QUOTE="seasong, post: 856283, member: 5137"] Could you link the post? I'd like to respond to it :). D&D doesn't break down in large numbers, the tactics just change, and the die-rolling method has to change. I usually use a spreadsheet, bulid a quick 1d20 randomizer and copy it down for about 1,000 cells or so (however many I need), and then just use the results en masse. I built some feats that are only really useful in mass combat (shield wall feats, mainly), apply bard song abilities to entire units... It works pretty well. Some things I found interesting: 1. An organized army tends to beat tar out of a higher level but disorganized army. That's without mass combat feats. With them, the difference is even more pronounced. 2. I handle spell casters last each round. The best spell caster tactics tend to be: where the enemy is having a lot of success, they tend to clump up as they capitalize on it due to the movement rules, and a few targetted spells can really break up that clump; buffing spells are a force multiplier from heck; illusions and "assassin fireballs" are the nastiest things going, bar none. 3. Spell casters are only really useful if you've got at least one per 200 soldiers; less than that, and they simply can't do enough damage to make much difference. 4. Take the high ground - the bonus to hit is the Best Freebie Ever.If it covered primarily politics, I might find use for it. There are a lot of mass warfare systems out there already, and I haven't really found any of them to satisfy me. [/QUOTE]
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