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<blockquote data-quote="Simulacrum" data-source="post: 856312" data-attributes="member: 7749"><p>Wohhooo! YES.</p><p>For that matter, I use in game politics and mass combat alot.</p><p>It is truly a way to spice D&D up and give it a more realistic flavor.</p><p>In general nearly anyone with power and money uses dozens if not hundred of lackeys EVERYWHERE. There has not been a singe time even the most evilish and depraved character in my group would have considered to kill someone without checking his recourses and connections first. Never there has been a time when someone said "hey lets just kill those cityguards, what do I have to fear?"</p><p>In my campaings you are just a dead man if you start to mess with someone who has an army to back him up.</p><p>That was the point where the group decided to hire lots and lots of mercenary's and gain followers as much as possible (CHA and leadership are the most wanted atributes and feats now!).</p><p>It just makes a hell of a lot more of an impression (political and personal) if your character walks up with a few dozen specialists and warriors that you park in front of the nearby city or even the city hall!</p><p>Not to mention the superior flexibility you gain as soon as you have tons of eyes and ears that you can send in all four directions at will.</p><p>The only drawback is the high cost that it takes to feed through such recourses. But hey what the hell is money worth if you cant spend it?</p><p>And on top of that there is nothing more satisfiyng and fun than to roll 20 + dice when your henchmen fire their bows and crossbows at your enemies, and you just watch and prepare to enter the battle as soon as it is save enough <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Spellcasters are a problem, but as soon as you learn the trick (as DM and player) with the improved and reactive counterspelling (and lots of dispel scrolls) that stops to be any factor at all.</p><p>I turns out that when two armys meet and both have about 3 spellcasters of about equal level they tend to cancel out each other completely when you set them on "defense" mode.</p><p>At least the fireballing will be zeroed out, because its the spell everone memorizes most, the counterspelling will be very very likely.</p></blockquote><p></p>
[QUOTE="Simulacrum, post: 856312, member: 7749"] Wohhooo! YES. For that matter, I use in game politics and mass combat alot. It is truly a way to spice D&D up and give it a more realistic flavor. In general nearly anyone with power and money uses dozens if not hundred of lackeys EVERYWHERE. There has not been a singe time even the most evilish and depraved character in my group would have considered to kill someone without checking his recourses and connections first. Never there has been a time when someone said "hey lets just kill those cityguards, what do I have to fear?" In my campaings you are just a dead man if you start to mess with someone who has an army to back him up. That was the point where the group decided to hire lots and lots of mercenary's and gain followers as much as possible (CHA and leadership are the most wanted atributes and feats now!). It just makes a hell of a lot more of an impression (political and personal) if your character walks up with a few dozen specialists and warriors that you park in front of the nearby city or even the city hall! Not to mention the superior flexibility you gain as soon as you have tons of eyes and ears that you can send in all four directions at will. The only drawback is the high cost that it takes to feed through such recourses. But hey what the hell is money worth if you cant spend it? And on top of that there is nothing more satisfiyng and fun than to roll 20 + dice when your henchmen fire their bows and crossbows at your enemies, and you just watch and prepare to enter the battle as soon as it is save enough :D Spellcasters are a problem, but as soon as you learn the trick (as DM and player) with the improved and reactive counterspelling (and lots of dispel scrolls) that stops to be any factor at all. I turns out that when two armys meet and both have about 3 spellcasters of about equal level they tend to cancel out each other completely when you set them on "defense" mode. At least the fireballing will be zeroed out, because its the spell everone memorizes most, the counterspelling will be very very likely. [/QUOTE]
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