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<blockquote data-quote="mmadsen" data-source="post: 860378" data-attributes="member: 1645"><p>From the web site:</p><p></p><p>Dynasties and Demagogues is a 160-page toolkit for running and playing in political adventures in any D20 System campaign setting. Designed for both players and GMs, it provides: <ul> <li data-xf-list-type="ul">New spells like scryjack, which lets you take control of a scrying spell and show its caster only what you wish him to see, and absorb information, which transfers written information directly from a book to your mind. </li> <li data-xf-list-type="ul">Magic items like the tiny surveillance device called the fly on the wall, and the seeking arrow that carries a message up to 6000 miles through the air to land at a named recipients feet. <br /> Feats like Commanding Voice, Inspire Frenzy, and Information Network. </li> <li data-xf-list-type="ul">Prestige classes that allow characters to become professional bodyguards, conspiracy leaders, information mages, religious leaders, and even rise to a position of power like that of the true demagogue. </li> <li data-xf-list-type="ul">Details on maneuvering within eight distinct political settings, from anarchy to empire, with examples of how fantasy elements like magic and demihuman races impact them. </li> <li data-xf-list-type="ul">Easy-to-use rules for conducting debates and elections. </li> <li data-xf-list-type="ul">Blueprints for political adventure and campaign construction, plus six sample adventures and two campaigns for GMs to customize.</li> </ul><p>After all, ruling the world can be even more rewarding than saving it.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 860378, member: 1645"] From the web site: Dynasties and Demagogues is a 160-page toolkit for running and playing in political adventures in any D20 System campaign setting. Designed for both players and GMs, it provides: [List] [*]New spells like scryjack, which lets you take control of a scrying spell and show its caster only what you wish him to see, and absorb information, which transfers written information directly from a book to your mind. [*]Magic items like the tiny surveillance device called the fly on the wall, and the seeking arrow that carries a message up to 6000 miles through the air to land at a named recipients feet. Feats like Commanding Voice, Inspire Frenzy, and Information Network. [*]Prestige classes that allow characters to become professional bodyguards, conspiracy leaders, information mages, religious leaders, and even rise to a position of power like that of the true demagogue. [*]Details on maneuvering within eight distinct political settings, from anarchy to empire, with examples of how fantasy elements like magic and demihuman races impact them. [*]Easy-to-use rules for conducting debates and elections. [*]Blueprints for political adventure and campaign construction, plus six sample adventures and two campaigns for GMs to customize. [/List] After all, ruling the world can be even more rewarding than saving it. [/QUOTE]
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