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Mass combat in Pathfinder
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<blockquote data-quote="Steel_Wind" data-source="post: 5128764" data-attributes="member: 20741"><p>I am looking forward to Mass Combat rules that work with, say, 50-500 or 600 or so combatants. Stuff I can use minis for - and which are small enough that I feel the PCs individual contributions can still have a real effect on the Battlefield. I might go there once or twice during a campaign for a huge pivotal crescendo moment of the campaign. </p><p></p><p>Beyond that - see <em>Heroes of Battle</em> below for praise in a more traditional setting. A <em>Heroes of Battle</em> style Advrnture Path - essentially a Fantasy War backdrop with a STORY, channeling <em>The Black Company </em>throughout the Adventure Path, would be a praiseworthy Paizo product line and potentially just as innovative as we all hope <em>Kingmaker</em> will be!</p><p></p><p>The scale of <em>Cry Havoc </em>(especially<em>)</em> and <em>Fields of Blood</em> was a little too large for my tastes. The Mass Combat rules in the <em>Miniatures Handbook</em> were closer to what I preferred, but seemed a little ... lacking.</p><p></p><p>Everybody looks for something different. That happens to be my preference. I really have tried them all looking for what worked for me in the context of my campaigns.</p><p></p><p>I would also like to take the time to wave a flag and express admiration for Dave Noonan's <em>Heroes of Battle</em>. It really was one of the most innovative books in the entire 3E line. His flowcharting and mission design against the backdrop of war was, in a word, <span style="color: DarkOrange"><em><strong>brilliant</strong></em></span>. And it was actually original. Given the derviative nature of most of the later 3E series, that's saying something.</p><p></p><p>That's a well I would love to revisit in <em>Pathfinder</em>. Best of all, rules expansions like that add to the <em>Pathfinder</em> system without much chance of <strong><em>breaking</em></strong> anything vital to the game balance. That's not a small point, in my estimation.</p><p></p><p>Note: For those who missed <em>Heroes of Battle</em>, essentially the book gave rules for mission design and flowcharting the impact of smaller scale Player Character "military style missions" as part of a campaign which featured epic fantasy warfare. Much of the inspiration for the book is in fantasy literature and other games - especially Glen Cook's <em>The Black Company</em> series and the <em>Myth</em> strategy games from Bungie back-in-the-day, before they went Halo happy. That has always been a rich context for heroic adventuring that tends not to be highlighted in most FRPG products over the decades. I, for one, would LOVE to see that gap "filled".</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5128764, member: 20741"] I am looking forward to Mass Combat rules that work with, say, 50-500 or 600 or so combatants. Stuff I can use minis for - and which are small enough that I feel the PCs individual contributions can still have a real effect on the Battlefield. I might go there once or twice during a campaign for a huge pivotal crescendo moment of the campaign. Beyond that - see [I]Heroes of Battle[/I] below for praise in a more traditional setting. A [I]Heroes of Battle[/I] style Advrnture Path - essentially a Fantasy War backdrop with a STORY, channeling [I]The Black Company [/I]throughout the Adventure Path, would be a praiseworthy Paizo product line and potentially just as innovative as we all hope [I]Kingmaker[/I] will be! The scale of [I]Cry Havoc [/I](especially[I])[/I] and [I]Fields of Blood[/I] was a little too large for my tastes. The Mass Combat rules in the [I]Miniatures Handbook[/I] were closer to what I preferred, but seemed a little ... lacking. Everybody looks for something different. That happens to be my preference. I really have tried them all looking for what worked for me in the context of my campaigns. I would also like to take the time to wave a flag and express admiration for Dave Noonan's [I]Heroes of Battle[/I]. It really was one of the most innovative books in the entire 3E line. His flowcharting and mission design against the backdrop of war was, in a word, [COLOR=DarkOrange][I][B]brilliant[/B][/I][/COLOR]. And it was actually original. Given the derviative nature of most of the later 3E series, that's saying something. That's a well I would love to revisit in [I]Pathfinder[/I]. Best of all, rules expansions like that add to the [I]Pathfinder[/I] system without much chance of [B][I]breaking[/I][/B] anything vital to the game balance. That's not a small point, in my estimation. Note: For those who missed [I]Heroes of Battle[/I], essentially the book gave rules for mission design and flowcharting the impact of smaller scale Player Character "military style missions" as part of a campaign which featured epic fantasy warfare. Much of the inspiration for the book is in fantasy literature and other games - especially Glen Cook's [I]The Black Company[/I] series and the [I]Myth[/I] strategy games from Bungie back-in-the-day, before they went Halo happy. That has always been a rich context for heroic adventuring that tends not to be highlighted in most FRPG products over the decades. I, for one, would LOVE to see that gap "filled". [/QUOTE]
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