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Mass Combat: Militray Tactics Old and New!
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<blockquote data-quote="Ace" data-source="post: 258020" data-attributes="member: 944"><p>It is said that there are two types of warfare</p><p></p><p>Mobile and Static. </p><p></p><p>IMC static warfare is pretty much unknown for several reasons</p><p></p><p>first: The climate is hot, roughly equal to California</p><p></p><p>second: Magic on the battle field is common. according to my calculations 2/3 of the population has the mental ability to learn spells of up to level 3 </p><p>This leads me to suggest a ration of 1 wizard or sorcerer per 25 men</p><p></p><p>third: area effect spells are very lethal capable of destroying enormous amounts of men and material, quickly and from any angle</p><p></p><p>fourth: a magic battlefield is very unpredictable. Summoned monsters, illusions and terrain alteration can screw with any large tactical formation. </p><p></p><p> Clerics are not allowed to fight in secular wars.</p><p></p><p>The cavalry option is out as well, in most areas horses are suceptable to an equine disease and will sicken and die within a few weeks. </p><p>This has no effect on a Paladins mount but Paladins are generally not found in large numbers.</p><p></p><p>A fighting force in Vinyar (the main island where I set my campaign) looks like this </p><p></p><p>One warband is 50 men plus 2 mages 3 units (battle) 1 scout, and one command unit with the two wizards attached</p><p></p><p>A basic unit-- which is a "mess" of 10 men</p><p></p><p>L3 human fighters </p><p>feats: wpn focus, shield focus, toughness</p><p>chain shirt, 3 javelins, longsword, shield</p><p></p><p>Command units are also 10 men but with magic items and they are higher level</p><p></p><p>Typical leader</p><p></p><p>L9 human warrior</p><p>feats: weapon focus, shield focus, toughness, social feat, combat feat</p><p>chain shirt/spell wrought +1 Spellwrought shield +1 spellforged sword+1 potions 2-4 sometimes magic items or three</p><p></p><p>plus his Looeys</p><p>L6 human warriors</p><p>feats: weapon focus, shield focus, toughness, social feat</p><p>MW chain shirt, MW Longsword, MW Shield, potions 2-4</p><p>feats: weapon focus, shield focus, toughness, social feat</p><p></p><p></p><p>scout units are 5 two man teams of</p><p>KOK Inflitrators level 5-10</p><p>Equiped with Longbows, MW studded leather, buclkes and a hand weapon + 2-4 potions and several medium magic items. </p><p></p><p>The Wizards are 5-10 level and equiped as per the DMG-- usually with flying, blasting, scrying and protective stuff</p><p></p><p></p><p></p><p>The National Army is arranged the same way except that in later years for every dozen warbands there is are 2 support "striders magic powered vehicles.</p></blockquote><p></p>
[QUOTE="Ace, post: 258020, member: 944"] It is said that there are two types of warfare Mobile and Static. IMC static warfare is pretty much unknown for several reasons first: The climate is hot, roughly equal to California second: Magic on the battle field is common. according to my calculations 2/3 of the population has the mental ability to learn spells of up to level 3 This leads me to suggest a ration of 1 wizard or sorcerer per 25 men third: area effect spells are very lethal capable of destroying enormous amounts of men and material, quickly and from any angle fourth: a magic battlefield is very unpredictable. Summoned monsters, illusions and terrain alteration can screw with any large tactical formation. Clerics are not allowed to fight in secular wars. The cavalry option is out as well, in most areas horses are suceptable to an equine disease and will sicken and die within a few weeks. This has no effect on a Paladins mount but Paladins are generally not found in large numbers. A fighting force in Vinyar (the main island where I set my campaign) looks like this One warband is 50 men plus 2 mages 3 units (battle) 1 scout, and one command unit with the two wizards attached A basic unit-- which is a "mess" of 10 men L3 human fighters feats: wpn focus, shield focus, toughness chain shirt, 3 javelins, longsword, shield Command units are also 10 men but with magic items and they are higher level Typical leader L9 human warrior feats: weapon focus, shield focus, toughness, social feat, combat feat chain shirt/spell wrought +1 Spellwrought shield +1 spellforged sword+1 potions 2-4 sometimes magic items or three plus his Looeys L6 human warriors feats: weapon focus, shield focus, toughness, social feat MW chain shirt, MW Longsword, MW Shield, potions 2-4 feats: weapon focus, shield focus, toughness, social feat scout units are 5 two man teams of KOK Inflitrators level 5-10 Equiped with Longbows, MW studded leather, buclkes and a hand weapon + 2-4 potions and several medium magic items. The Wizards are 5-10 level and equiped as per the DMG-- usually with flying, blasting, scrying and protective stuff The National Army is arranged the same way except that in later years for every dozen warbands there is are 2 support "striders magic powered vehicles. [/QUOTE]
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