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Mass Combat: Militray Tactics Old and New!
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<blockquote data-quote="Ace" data-source="post: 258157" data-attributes="member: 944"><p>Well IMC a modest sized battle (1000 men on a side) might have 40 mages of level 5-10 on a sie. Those are not small numbers.</p><p></p><p>Also mages are mobile, flight rings- and other items are very commmon and as each mage retires after 30 years of service he will likely psss his items on to the next guy---</p><p></p><p>I do wizard advancement like this---</p><p></p><p>It takes 6 months study (minus 1 month per Int Bonus) to become an aprrentice level mage-- This level of casting can be bough as a FEAT imc</p><p></p><p>after that it takes more time to learn each additional level of casting </p><p></p><p>L1 -L3 spells 2 years each</p><p>L4- L6 3 years each</p><p>L7-L9 4 years each </p><p></p><p>If a Wizard in training doesn't have enough Int then he can take expert levels or something else after the difference. Less smart mages are usually multiclass.</p><p></p><p>I figure those wizards will each have Flying rings, AC bracers, fireball items and missle and elemental protection stuff galore. </p><p></p><p>After all each wizard who retires will likely make an item or so and when he dies, pass it on.</p><p></p><p>A typical large war might be 24 warbands of 50 (about 1200 men) </p><p></p><p>of thoose there will be 48 Wizards or Sorcerers, that is I would guess 20 mobile fireball/lighting bolt zaps per round plus a second wave if needed</p><p></p><p>240 officers some of who are spell casters</p><p></p><p>240 scout archers, all infiltrators-- </p><p></p><p>720 Infantry</p><p></p><p>2 striders-- basically vehicles</p><p></p><p>The wizards can produce major firepower afterwords the surviving infantry and heros can duke it out</p><p></p><p>Wizards IMO are much more like lightly armored attack chopper than artillery.</p></blockquote><p></p>
[QUOTE="Ace, post: 258157, member: 944"] Well IMC a modest sized battle (1000 men on a side) might have 40 mages of level 5-10 on a sie. Those are not small numbers. Also mages are mobile, flight rings- and other items are very commmon and as each mage retires after 30 years of service he will likely psss his items on to the next guy--- I do wizard advancement like this--- It takes 6 months study (minus 1 month per Int Bonus) to become an aprrentice level mage-- This level of casting can be bough as a FEAT imc after that it takes more time to learn each additional level of casting L1 -L3 spells 2 years each L4- L6 3 years each L7-L9 4 years each If a Wizard in training doesn't have enough Int then he can take expert levels or something else after the difference. Less smart mages are usually multiclass. I figure those wizards will each have Flying rings, AC bracers, fireball items and missle and elemental protection stuff galore. After all each wizard who retires will likely make an item or so and when he dies, pass it on. A typical large war might be 24 warbands of 50 (about 1200 men) of thoose there will be 48 Wizards or Sorcerers, that is I would guess 20 mobile fireball/lighting bolt zaps per round plus a second wave if needed 240 officers some of who are spell casters 240 scout archers, all infiltrators-- 720 Infantry 2 striders-- basically vehicles The wizards can produce major firepower afterwords the surviving infantry and heros can duke it out Wizards IMO are much more like lightly armored attack chopper than artillery. [/QUOTE]
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