Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Mass Combat: Militray Tactics Old and New!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CRG" data-source="post: 259675" data-attributes="member: 5867"><p>If you've played any simulation game using miniatures, etc. including fantasy miniatures enough times you realize the fundamental gambits mentioned in the beginning are essentially valid. </p><p></p><p>Sure, you have magic or weapon types that are over-powered based on their real world equivalents.</p><p></p><p>Your goal should NOT be to mimic what someone thinks you should do because "long bows are better than crossbows". Your goal should be (over time) to understand from the rules, etc. what the strengths of each are. Once that is known, you can still flank, support or whatever you think is best. </p><p></p><p>In general, using fantasy games or wargames the sides are balanced or evenly matched. This eliminates one large set of possibilities where you can bring in troops that simply outnumber or outclass the other side. Instead, you have to assume that in general you'll have the same basic potential. From that point you have to figure out what your opponents strengths are and attempt to exploit range advantages you may have or melee strengths you may possess over different portions of his army. Maybe you have more mobile strength than does your opponent, the key at that point is trying to use that to maneuver into a position where you can cause the most damage/rout.</p><p></p><p>This is all predicated on the concept of a fair battle. If you're battle and the troops involved are all determined without using any balancing method (ie, this is what happens in real life) then it is likely that one side will have overwhelming advantages. However, in most of our D&D games we want to see "typical" medieval-fantasy battles...there is no use even calling it a battle when the dracolich just decides to mop up the humie army because it simply CAN.</p><p></p><p>As far as game feats go, don't forget the "Hold the Line" or whatever the heck feat was in Dragon Lords of Melnibone. Useful in formation fighting.</p></blockquote><p></p>
[QUOTE="CRG, post: 259675, member: 5867"] If you've played any simulation game using miniatures, etc. including fantasy miniatures enough times you realize the fundamental gambits mentioned in the beginning are essentially valid. Sure, you have magic or weapon types that are over-powered based on their real world equivalents. Your goal should NOT be to mimic what someone thinks you should do because "long bows are better than crossbows". Your goal should be (over time) to understand from the rules, etc. what the strengths of each are. Once that is known, you can still flank, support or whatever you think is best. In general, using fantasy games or wargames the sides are balanced or evenly matched. This eliminates one large set of possibilities where you can bring in troops that simply outnumber or outclass the other side. Instead, you have to assume that in general you'll have the same basic potential. From that point you have to figure out what your opponents strengths are and attempt to exploit range advantages you may have or melee strengths you may possess over different portions of his army. Maybe you have more mobile strength than does your opponent, the key at that point is trying to use that to maneuver into a position where you can cause the most damage/rout. This is all predicated on the concept of a fair battle. If you're battle and the troops involved are all determined without using any balancing method (ie, this is what happens in real life) then it is likely that one side will have overwhelming advantages. However, in most of our D&D games we want to see "typical" medieval-fantasy battles...there is no use even calling it a battle when the dracolich just decides to mop up the humie army because it simply CAN. As far as game feats go, don't forget the "Hold the Line" or whatever the heck feat was in Dragon Lords of Melnibone. Useful in formation fighting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mass Combat: Militray Tactics Old and New!
Top