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Mass Combat: Militray Tactics Old and New!
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<blockquote data-quote="DM with a vengence" data-source="post: 262188" data-attributes="member: 1679"><p>I think that this illustrates one of the major problems with the rules in that the only way to gain XP is to engage in combat. I think that there should be a "living" experience, because life teaches, just not as fast as battle.</p><p></p><p>How about this method:</p><p></p><p>At the end of a creature's natural lifespan, it will have earned 15000 xp, enough to put it at 6th level.</p><p>Take the creatures adulthood (Lifespan-Adulthood age on table 6-4, pg 93 PHB) and divide 15000 by that.</p><p></p><p>This number is amount of XP you gain each year of normal life activity, divide it further for the number of XP per month, week, day, etc..</p><p></p><p>Having a dangerous or otherwise demanding job (Watchman, Soldier, Miner, Arcane Researcher) doubles the amount of XP you recieve each day.</p><p></p><p>Actively training instead of doing a job also doubles the amount of XP you earn. This can be anything from just going to a seminar on accounting proceadures, to earning an economics degree, but the longer you spend the more you get.</p><p></p><p>Training for a dangerous job quadrupels the amount of XP you get.</p><p></p><p>So lets take Billy Human. He becomes an adult when he's 15 years old, and he'll die when he's 86, so he'll have an adult life of 71 years. He earns 211.26 XP per year of normal activity. He spends two years in his father's shop learning to be a blacksmith, and then joins the Army. The Army puts him through a year of training and he spends three more years as a soldier at home before being shipped off to fight a war against some orcs. When he actually arrives ready to fight, he has 2957 XP and is almost 3rd level, more than a match for the untrained orc grunts.</p><p></p><p>This represents a more or less standard non-wartime soldier, he's capable of taking hits and giving them, and he might just survive a fireball. </p><p></p><p>Most professional soldiers, even if they've never seen combat shoud be at least 2nd level, if not higher.</p></blockquote><p></p>
[QUOTE="DM with a vengence, post: 262188, member: 1679"] I think that this illustrates one of the major problems with the rules in that the only way to gain XP is to engage in combat. I think that there should be a "living" experience, because life teaches, just not as fast as battle. How about this method: At the end of a creature's natural lifespan, it will have earned 15000 xp, enough to put it at 6th level. Take the creatures adulthood (Lifespan-Adulthood age on table 6-4, pg 93 PHB) and divide 15000 by that. This number is amount of XP you gain each year of normal life activity, divide it further for the number of XP per month, week, day, etc.. Having a dangerous or otherwise demanding job (Watchman, Soldier, Miner, Arcane Researcher) doubles the amount of XP you recieve each day. Actively training instead of doing a job also doubles the amount of XP you earn. This can be anything from just going to a seminar on accounting proceadures, to earning an economics degree, but the longer you spend the more you get. Training for a dangerous job quadrupels the amount of XP you get. So lets take Billy Human. He becomes an adult when he's 15 years old, and he'll die when he's 86, so he'll have an adult life of 71 years. He earns 211.26 XP per year of normal activity. He spends two years in his father's shop learning to be a blacksmith, and then joins the Army. The Army puts him through a year of training and he spends three more years as a soldier at home before being shipped off to fight a war against some orcs. When he actually arrives ready to fight, he has 2957 XP and is almost 3rd level, more than a match for the untrained orc grunts. This represents a more or less standard non-wartime soldier, he's capable of taking hits and giving them, and he might just survive a fireball. Most professional soldiers, even if they've never seen combat shoud be at least 2nd level, if not higher. [/QUOTE]
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