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Mass Combat: Militray Tactics Old and New!
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<blockquote data-quote="Ace" data-source="post: 268679" data-attributes="member: 944"><p>Excellent as always SHARK!</p><p></p><p>The battlefield changes but the roots of war never do.</p><p></p><p>Your game reminds me of a well though out and organized version of mine. It is nice to know I am not the only fiendish (well 1/2 anyway) DM ou there---</p><p></p><p>I suspect your players are having a blast when they aren't scared out of their wits.</p><p></p><p>SHARK Orcs <shudder> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>even worse than mine</p><p></p><p>Just for kicks</p><p></p><p>My campaign specific D&D to modern analogys are as follows</p><p></p><p>Infantry= Infantry</p><p></p><p>MId Level Wizards= Attack Helicopters</p><p></p><p>High Level Wizards= Attack Aircraft</p><p></p><p>Epic Level Wizards= Stategic weapons, but usually -- Go away I don't want to be bothered with your petty wars</p><p></p><p>Wargolems (aka Striders) = Armor There are Small Numbers of these</p><p></p><p>Adventurer classes= Special Forces</p><p></p><p>Scouts: Scouts</p><p></p><p>Cavalry= Rare IMC but they are usually scouts or very occsasionally shock troops</p><p></p><p>Clerics and Druids generally do not fight in wars but they often serve as Corpsmen and medics</p><p></p><p>Bards, Psions and non blasting mages =Irregular ops and intellegence troops. </p><p></p><p>Typical soldier---</p><p></p><p>Hum War 3 chain shirt, large shield, longsword, 3 javelins or hand axes. </p><p></p><p>IMC Manuever trumps armor because of climatic issues. It is too warm in many areas for heavy armor to be comfortable. Also the same climactic effect limits horses.</p><p></p><p></p><p>There are a number of nasty parasites that will kill or sicken a horse in 2 weeks in about 2/3 of countries.</p><p></p><p>That combines with magic to make cavalry less viable</p><p></p><p>And there are a lot of Army Wizards-- Its a very common background and the best way for a poor person to get ahead.</p><p></p><p>IMC all it takes in an INT of 12 and a 8 year contract to get into the Wizard Corps. </p><p></p><p>Its not a bad life, the pay is good and there aren't that many wars. Plus if you decide to muster out you have a good living a head of you. There is a decent market for your utility skills in a wide range of industrys</p><p></p><p>My guess is that a Fantasy war is like Vietnam era war with World War 1 Med at the front and modern medicine at what passes for the rear.</p></blockquote><p></p>
[QUOTE="Ace, post: 268679, member: 944"] Excellent as always SHARK! The battlefield changes but the roots of war never do. Your game reminds me of a well though out and organized version of mine. It is nice to know I am not the only fiendish (well 1/2 anyway) DM ou there--- I suspect your players are having a blast when they aren't scared out of their wits. SHARK Orcs <shudder> :) even worse than mine Just for kicks My campaign specific D&D to modern analogys are as follows Infantry= Infantry MId Level Wizards= Attack Helicopters High Level Wizards= Attack Aircraft Epic Level Wizards= Stategic weapons, but usually -- Go away I don't want to be bothered with your petty wars Wargolems (aka Striders) = Armor There are Small Numbers of these Adventurer classes= Special Forces Scouts: Scouts Cavalry= Rare IMC but they are usually scouts or very occsasionally shock troops Clerics and Druids generally do not fight in wars but they often serve as Corpsmen and medics Bards, Psions and non blasting mages =Irregular ops and intellegence troops. Typical soldier--- Hum War 3 chain shirt, large shield, longsword, 3 javelins or hand axes. IMC Manuever trumps armor because of climatic issues. It is too warm in many areas for heavy armor to be comfortable. Also the same climactic effect limits horses. There are a number of nasty parasites that will kill or sicken a horse in 2 weeks in about 2/3 of countries. That combines with magic to make cavalry less viable And there are a lot of Army Wizards-- Its a very common background and the best way for a poor person to get ahead. IMC all it takes in an INT of 12 and a 8 year contract to get into the Wizard Corps. Its not a bad life, the pay is good and there aren't that many wars. Plus if you decide to muster out you have a good living a head of you. There is a decent market for your utility skills in a wide range of industrys My guess is that a Fantasy war is like Vietnam era war with World War 1 Med at the front and modern medicine at what passes for the rear. [/QUOTE]
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