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<blockquote data-quote="Tonguez" data-source="post: 418826" data-attributes="member: 1125"><p>Okay I have a system which uses the D20 mechanic and can be used to put the PCs at the center of the action or not even have them involved</p><p></p><p>The Basic Unit is 100 persons with a base rate of 1 (100/100)</p><p>Units of other sizes are also adjusted by the same rate to give the base rate so 30 Ogres have a base of 0.3 (30/100)</p><p></p><p>The Base rate is then adjusted by the Unit level multiplier</p><p>Unit Levels</p><p>1 Recruit</p><p>2 Green</p><p>3 Hardered</p><p>4 Veteran</p><p>5 Elite</p><p></p><p></p><p>So 50 Elite Ogres 0.3 x 5 = 1.5</p><p>HD is added at a rate of HD -1 (so a Ogre Unit gets a race mod of 3 (HD4-1)</p><p></p><p>So the Unit Rating (UR) for 30 Elite Ogres is 4.5 (3+1.5)</p><p></p><p>Unit Size 30</p><p>Unit Rate 4.5 (Elite)</p><p>Unit HP/VP* = 135 (Unit Size x Unit Rating 30x 4.5 )</p><p>Unit Wounds = 240 (Full HD type (d8) x Unit size)</p><p>Unit AC = 20 (Base + Unit Rating 16+4.5 (round down)</p><p>Unit Speed = 30 (base)</p><p>Initiative = 3 (base+UR)</p><p>Attacks = +12melee (base + UR eg 8+4.5)</p><p>Damage = 6d6+7 (UR+Dam dice eg Great Club 4.5+2d6+7)</p><p>Saves eg Fort 10 ( Base+UR = 6+4.5 )</p><p>Skills = base</p><p>Face dependent of Formation eg a 5X6 formation would render a 25x30 Face, a loose horde is a 75X10 face<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>*Note Unit HP/VP this number represents how many blows can be taken before the unit is no longer effective and not neccesarily how many of the ogres are dead. It is possible that all the Ogres survive but loose morale and flee when Unit HP reaches 0.</p><p></p><p>Unit Wounds -I don't use it but they could come into play if desired eg if using megadamage spells or fighting Dragons</p><p></p><p>** Creatures with HD of 7+ should be handled sperately (effectively as single Monster units)</p><p></p><p><strong>Option 1 </strong></p><p>For a quick resolution the Unit rating itself can be used to determine outcomes</p><p></p><p>eg Unit X has a YR of 4 and Unit Y has a UR or 2 opposed D20+UR roll higher number wins</p><p></p><p><strong>Option 2</strong></p><p>Quick resolution with PC leadership = Opposed rolls of D20+UR+PC level</p><p></p><p><strong>Option 3</strong></p><p>Use Stat block for a distinct unit in a battle </p><p></p><p><strong>Option 4 </strong></p><p>A PC leader leading the Unit into battle. Here the Unit stats essentially become Stat mods for the PC</p><p></p><p>eg PC Bob the Fighter is the leader of a horde of 30 elite ogres</p><p></p><p>His base Bab is +8 leading the unit he gains their bab +12 as a bonus and so uses a BAb of +20 during combat.</p><p></p><p>This effectively puts the PC at the centre of the action making decisions and directing their unit as an extension of themselves</p></blockquote><p></p>
[QUOTE="Tonguez, post: 418826, member: 1125"] Okay I have a system which uses the D20 mechanic and can be used to put the PCs at the center of the action or not even have them involved The Basic Unit is 100 persons with a base rate of 1 (100/100) Units of other sizes are also adjusted by the same rate to give the base rate so 30 Ogres have a base of 0.3 (30/100) The Base rate is then adjusted by the Unit level multiplier Unit Levels 1 Recruit 2 Green 3 Hardered 4 Veteran 5 Elite So 50 Elite Ogres 0.3 x 5 = 1.5 HD is added at a rate of HD -1 (so a Ogre Unit gets a race mod of 3 (HD4-1) So the Unit Rating (UR) for 30 Elite Ogres is 4.5 (3+1.5) Unit Size 30 Unit Rate 4.5 (Elite) Unit HP/VP* = 135 (Unit Size x Unit Rating 30x 4.5 ) Unit Wounds = 240 (Full HD type (d8) x Unit size) Unit AC = 20 (Base + Unit Rating 16+4.5 (round down) Unit Speed = 30 (base) Initiative = 3 (base+UR) Attacks = +12melee (base + UR eg 8+4.5) Damage = 6d6+7 (UR+Dam dice eg Great Club 4.5+2d6+7) Saves eg Fort 10 ( Base+UR = 6+4.5 ) Skills = base Face dependent of Formation eg a 5X6 formation would render a 25x30 Face, a loose horde is a 75X10 face:) *Note Unit HP/VP this number represents how many blows can be taken before the unit is no longer effective and not neccesarily how many of the ogres are dead. It is possible that all the Ogres survive but loose morale and flee when Unit HP reaches 0. Unit Wounds -I don't use it but they could come into play if desired eg if using megadamage spells or fighting Dragons ** Creatures with HD of 7+ should be handled sperately (effectively as single Monster units) [b]Option 1 [/b] For a quick resolution the Unit rating itself can be used to determine outcomes eg Unit X has a YR of 4 and Unit Y has a UR or 2 opposed D20+UR roll higher number wins [b]Option 2[/b] Quick resolution with PC leadership = Opposed rolls of D20+UR+PC level [b]Option 3[/b] Use Stat block for a distinct unit in a battle [b]Option 4 [/b] A PC leader leading the Unit into battle. Here the Unit stats essentially become Stat mods for the PC eg PC Bob the Fighter is the leader of a horde of 30 elite ogres His base Bab is +8 leading the unit he gains their bab +12 as a bonus and so uses a BAb of +20 during combat. This effectively puts the PC at the centre of the action making decisions and directing their unit as an extension of themselves [/QUOTE]
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