Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Mass Combat Rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garthanos" data-source="post: 7928354" data-attributes="member: 82504"><p>I havent fully worked it out yet but here is some handwaving.</p><p></p><p>Basically playing a land becomes gaining control of a resource or capturing a space that has that resource (pre defined battle area perhaps with some resources upside down til you move creatures on to it). And playing a creature card is in general marshaling troops. </p><p></p><p>It would definitely be a variant game. The main thing needing added is perhaps a sense of creature location. There are now many many cards that have appropriate battle context like ones that enhance allies which attack with them. </p><p></p><p>And there is a pretty cool expansion (actually they feature in more than one expansion but like the guilds of ravnica) But also this one where the idea can be capturing the crown. <a href="https://mtg.gamepedia.com/The_Monarch" target="_blank">The Monarch</a> </p><p>There are cards like one that allows a player to decide this turn they get to choose which creatures attack and which defend... a Warlords gambit kind of card.</p><p></p><p>Adding locations</p><p> Variants of magic the gathering let you chose to put cards in separate piles so one could draw a land card or gain a creature. There is already an expansion where there is a monarch card. And creatures with various warlording abilities are big in it. </p><p></p><p>Some abilities might be given with custom pregame cards</p><p></p><p>For instance one where you can call a retreat order by paying a creatures casting cost and save it from death (discard a card too maybe?)</p><p></p><p>Terrain could be predefined and place on the field and acquired by using a creature to take control of it instead of attacking the enemy with it. (like how some cards might allow you to tap them to draw another card) </p><p></p><p>In Chainmail they included this option to allow details of the terrain in a battle to be player defined... </p><p>A. On a number of 3" x 5" index cards draw the following: 1. Two with rivers 2. One with a marsh 3. One with a pond 4. One with a gulley 5. Two with woods 6. One with rough ground 7. Four with variously shaped hills 8. Eight blanks B. Each opponent draws up to four times: 1. The weaker or defending side draws first. 2. Terrain is placed anywhere on the table at the drawing player's option</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7928354, member: 82504"] I havent fully worked it out yet but here is some handwaving. Basically playing a land becomes gaining control of a resource or capturing a space that has that resource (pre defined battle area perhaps with some resources upside down til you move creatures on to it). And playing a creature card is in general marshaling troops. It would definitely be a variant game. The main thing needing added is perhaps a sense of creature location. There are now many many cards that have appropriate battle context like ones that enhance allies which attack with them. And there is a pretty cool expansion (actually they feature in more than one expansion but like the guilds of ravnica) But also this one where the idea can be capturing the crown. [URL="https://mtg.gamepedia.com/The_Monarch"]The Monarch[/URL] There are cards like one that allows a player to decide this turn they get to choose which creatures attack and which defend... a Warlords gambit kind of card. Adding locations Variants of magic the gathering let you chose to put cards in separate piles so one could draw a land card or gain a creature. There is already an expansion where there is a monarch card. And creatures with various warlording abilities are big in it. Some abilities might be given with custom pregame cards For instance one where you can call a retreat order by paying a creatures casting cost and save it from death (discard a card too maybe?) Terrain could be predefined and place on the field and acquired by using a creature to take control of it instead of attacking the enemy with it. (like how some cards might allow you to tap them to draw another card) In Chainmail they included this option to allow details of the terrain in a battle to be player defined... A. On a number of 3" x 5" index cards draw the following: 1. Two with rivers 2. One with a marsh 3. One with a pond 4. One with a gulley 5. Two with woods 6. One with rough ground 7. Four with variously shaped hills 8. Eight blanks B. Each opponent draws up to four times: 1. The weaker or defending side draws first. 2. Terrain is placed anywhere on the table at the drawing player's option [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mass Combat Rules?
Top