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<blockquote data-quote="Lanefan" data-source="post: 7930046" data-attributes="member: 29398"><p>Your "Roll the dice" part at the end more or less agrees with what I dreamed up on my own: break each army down into small groups (which I call units) and more or less treat each unit as if it was a character.</p><p></p><p>I complicate it a bit by having four types of units: </p><p></p><p>Irregulars - this covers everything from camp followers to peasant soldiers - the weakest type of troops</p><p>Regulars - the standard rank-and-file soldiery</p><p>Elites - troops that are better than regulars due to being mounted, or flying, or higher level, or whatever</p><p>Specials - everything else; can include scout groups, elite archers, siege weapons and their operators, etc.</p><p></p><p>Any individual with a name counts as a Special; this includes all PCs, commanders and a few high-ranking officers on both sides, significant NPC casters, and so forth.</p><p></p><p>One quibble I'd have with your article would be the effects and usefulness of mass casting of buff spells on troops. If these spells are cast ahead of time then duration becomes a big factor; if they're cast once battle commences there won't be time to buff up enough troops to make all that much difference (you might bump a few units up from Regular to Elite) unless you've got oodles of casters* at your disposal. Further, as most of these spells can only be cast on one person at a time your casters are likely going to run out of slots long before they run out of troops to cast on.</p><p></p><p>* - or casters of high enough level to cast Mass xxxx spells, but if they can do that they can probably also do Limited Wish (or worse, full Wish!) which using 1e-2e rules rather renders the whole thing moot.</p><p></p><p>And if side A somehow realizes or learns side B just put a ton of spells into buffing its troops, all side A needs to do is withdraw and defend for a few hours until those buffs wear off, and then roll on in. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7930046, member: 29398"] Your "Roll the dice" part at the end more or less agrees with what I dreamed up on my own: break each army down into small groups (which I call units) and more or less treat each unit as if it was a character. I complicate it a bit by having four types of units: Irregulars - this covers everything from camp followers to peasant soldiers - the weakest type of troops Regulars - the standard rank-and-file soldiery Elites - troops that are better than regulars due to being mounted, or flying, or higher level, or whatever Specials - everything else; can include scout groups, elite archers, siege weapons and their operators, etc. Any individual with a name counts as a Special; this includes all PCs, commanders and a few high-ranking officers on both sides, significant NPC casters, and so forth. One quibble I'd have with your article would be the effects and usefulness of mass casting of buff spells on troops. If these spells are cast ahead of time then duration becomes a big factor; if they're cast once battle commences there won't be time to buff up enough troops to make all that much difference (you might bump a few units up from Regular to Elite) unless you've got oodles of casters* at your disposal. Further, as most of these spells can only be cast on one person at a time your casters are likely going to run out of slots long before they run out of troops to cast on. * - or casters of high enough level to cast Mass xxxx spells, but if they can do that they can probably also do Limited Wish (or worse, full Wish!) which using 1e-2e rules rather renders the whole thing moot. And if side A somehow realizes or learns side B just put a ton of spells into buffing its troops, all side A needs to do is withdraw and defend for a few hours until those buffs wear off, and then roll on in. :) [/QUOTE]
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