Mrbongos
First Post
I've been looking into mass combat, because my group likes to get into armies from time to time.
In 3rd ed, Heroes of Battle was a godsend, but harder to translate to 4th edition (oddly enough) outside of the rank point structure that is available --
I've been looking at Hard Boiled Ideas: Armies from onebadegg.com, which is a pretty derned good way of running it; turning armies into 'pcs' and 'monsters') and operating it on adjusted scales on a normal battle mat (hooray for Dry Erase map boards) and it looks quite functional.
In the past I've utilized a way of having minis represent armies and running things in a form of skill challenge following this sort of procedure:
1. Movement phase: Each military unit was allowed to move 1 or more squares depending on the scale of the battlefields.
2. Skill challenge per normal rules, with DCs set depending on what is being tried.
3. Units that came into conflict with each other, or could attack via ranged attacks, rolled a d20 with a unit bonus, and then any additional bonus or penalty from the skill challenge to represent attack and defense.
4. Units had so many strikes before elimination, and were removed.
5. Rinse, repeat.
It worked, but got a little time consuming - hence why I'm looking for alternate means that could keep up the action without devouring the entire session.
Anyone have any sort of ideas that I'm not spotting while digging through the boards?
P.S. I've noted a use for the D&D essentials sheet! If using the Hard Boiled Ideas: Armies book, or a similar idea of an army as a PC/Monster the essentials sheet works rather nice as a one pager for each army.
In 3rd ed, Heroes of Battle was a godsend, but harder to translate to 4th edition (oddly enough) outside of the rank point structure that is available --
I've been looking at Hard Boiled Ideas: Armies from onebadegg.com, which is a pretty derned good way of running it; turning armies into 'pcs' and 'monsters') and operating it on adjusted scales on a normal battle mat (hooray for Dry Erase map boards) and it looks quite functional.
In the past I've utilized a way of having minis represent armies and running things in a form of skill challenge following this sort of procedure:
1. Movement phase: Each military unit was allowed to move 1 or more squares depending on the scale of the battlefields.
2. Skill challenge per normal rules, with DCs set depending on what is being tried.
3. Units that came into conflict with each other, or could attack via ranged attacks, rolled a d20 with a unit bonus, and then any additional bonus or penalty from the skill challenge to represent attack and defense.
4. Units had so many strikes before elimination, and were removed.
5. Rinse, repeat.
It worked, but got a little time consuming - hence why I'm looking for alternate means that could keep up the action without devouring the entire session.
Anyone have any sort of ideas that I'm not spotting while digging through the boards?
P.S. I've noted a use for the D&D essentials sheet! If using the Hard Boiled Ideas: Armies book, or a similar idea of an army as a PC/Monster the essentials sheet works rather nice as a one pager for each army.