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Mass Effect 3 Demo
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<blockquote data-quote="SolitonMan" data-source="post: 5821807" data-attributes="member: 22433"><p>So I downloaded the ME3 demo on Xbox 360 and played through it last night. It took about an hour or so to play through, and gave a decent taste of the gameplay and storyline.</p><p></p><p>I loved Mass Effect and hated Mass Effect 2, so I was completely ambivalent about the latest offering. But I did enjoy the demo - not enough to actually pre-order the game, which is something I just don't do anymore due to major disappointments in the past. I may pick up ME3 a few months after release, depending on how much more I learn about it.</p><p></p><p>I don't want to spoil any story elements, so I'll focus on my impression of the gameplay. I found the controls mostly ok, my problems (sticking to cover and rolling from cover to cover when I was trying to stand up and run, mostly) were due in some part to the amount of Skyrim I've been playing, and trying to do things based on the actions in that game (which is a problem I have a lot - anybody else ever experience that when playing one game excessively then switching over to something completely different?).</p><p></p><p>In starting the demo, I got a request to sign in to my EA account to enable online features. I have not done the tiniest bit of research into anything about ME3 (Bioware lost me after ME2), so I haven't heard about anything online or multiplayer. If that's your thing, seems like they've got something there. I chose the "Do Not Accept" option, and was able to move in to the demo and try it out anyway.</p><p></p><p>The demo consisted of two chunks, the first an introduction to the story and the second a single mission from some point down the line. A party consists of Shepard and two companions as in the previous releases. You can select detailed advancement for each character, or use auto level features to let the game stat them up. I didn't see any minigames like lockpicking or hacking. It seemed from the interactions I had with locked doors or terminals that you just focused on the item to be able to select it, then it simply took some amount of time to complete the task to open it without any direct intervention on my part.</p><p></p><p>There were three gameplay settings I found interesting (which were also options when starting the demo) that determined the relative tone of the experience. You could chose something action heavy, something which balanced action and story, and something focused on story. I don't think that the demo was long enough to get a true sense of how these options impact the overall experience, but at one point I switched to the story-focused mode and it was obvious that my enemies were dying much more easily than they had been. </p><p></p><p>The game uses ammo for weapons, a change I personally disliked immensely in the switch from ME1 to ME2. I thought the overheat mechanic in the first game was great, and instead of ditching it for ME2 I would have preferred to see a gameplay option to set the overheating rate to the user's taste. I've never been a fan of scrambling around for ammo, and I did find myself running short in the demo. Which could easily be due to my lack of skill, so YMMV.</p><p></p><p>Overall, I enjoyed the demo, but I do still have a critical eye on this title. But from what I could see, people who have been eagerly awaiting this will not be disappointed.</p></blockquote><p></p>
[QUOTE="SolitonMan, post: 5821807, member: 22433"] So I downloaded the ME3 demo on Xbox 360 and played through it last night. It took about an hour or so to play through, and gave a decent taste of the gameplay and storyline. I loved Mass Effect and hated Mass Effect 2, so I was completely ambivalent about the latest offering. But I did enjoy the demo - not enough to actually pre-order the game, which is something I just don't do anymore due to major disappointments in the past. I may pick up ME3 a few months after release, depending on how much more I learn about it. I don't want to spoil any story elements, so I'll focus on my impression of the gameplay. I found the controls mostly ok, my problems (sticking to cover and rolling from cover to cover when I was trying to stand up and run, mostly) were due in some part to the amount of Skyrim I've been playing, and trying to do things based on the actions in that game (which is a problem I have a lot - anybody else ever experience that when playing one game excessively then switching over to something completely different?). In starting the demo, I got a request to sign in to my EA account to enable online features. I have not done the tiniest bit of research into anything about ME3 (Bioware lost me after ME2), so I haven't heard about anything online or multiplayer. If that's your thing, seems like they've got something there. I chose the "Do Not Accept" option, and was able to move in to the demo and try it out anyway. The demo consisted of two chunks, the first an introduction to the story and the second a single mission from some point down the line. A party consists of Shepard and two companions as in the previous releases. You can select detailed advancement for each character, or use auto level features to let the game stat them up. I didn't see any minigames like lockpicking or hacking. It seemed from the interactions I had with locked doors or terminals that you just focused on the item to be able to select it, then it simply took some amount of time to complete the task to open it without any direct intervention on my part. There were three gameplay settings I found interesting (which were also options when starting the demo) that determined the relative tone of the experience. You could chose something action heavy, something which balanced action and story, and something focused on story. I don't think that the demo was long enough to get a true sense of how these options impact the overall experience, but at one point I switched to the story-focused mode and it was obvious that my enemies were dying much more easily than they had been. The game uses ammo for weapons, a change I personally disliked immensely in the switch from ME1 to ME2. I thought the overheat mechanic in the first game was great, and instead of ditching it for ME2 I would have preferred to see a gameplay option to set the overheating rate to the user's taste. I've never been a fan of scrambling around for ammo, and I did find myself running short in the demo. Which could easily be due to my lack of skill, so YMMV. Overall, I enjoyed the demo, but I do still have a critical eye on this title. But from what I could see, people who have been eagerly awaiting this will not be disappointed. [/QUOTE]
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