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<blockquote data-quote="SolitonMan" data-source="post: 5822085" data-attributes="member: 22433"><p>I don't mind. It was the mining that was the primary factor. For me it was beyond boring, it was insulting. It was lazy. Bioware could have easily implemented a system that actually added fun to the game. Instead they copped out and padded the time it takes to complete the game with mindless drudgery.</p><p></p><p>What would have impressed me would have been if they had implemented the mining such that you arrive at a potential planet, get a gross scan to determine overall resources, then have a choice to "Begin Mining Operations". This would launch a team to start recovering resources, and you fly off and do whatever. Occasionally thereafter you'll get email updating you when a cache is ready for pickup. Or when the site finds something interesting, some ruins maybe. Or when slavers attack and try to take the team. Or a thresher maw finds the place.</p><p></p><p>Anything that would have added a bit of serendipity to the game would have been fine. As it was, the experience of mining kept me from playing the game more than once (so I never did get any DLC, as I recall).</p><p></p><p>I also didn't like the change to using ammo. That didn't make the game unplayable for me, but it did make it less fun personally.</p><p></p><p>There were little things. I remember one fight where I used my invisibility power and the enemy completely ignored me, so I snuck up to a new spot to flank them and took cover out of their line of sight. Yet as soon as my power wore off, they started shooting at me, behind cover and they couldn't see me. </p><p></p><p>I didn't like the overall story either. I found the final boss to be completely ridiculous. The maps for me were basically useless. Garrus having busted armor for the whole story bugged me. I didn't get much use out of the system that let you pick a path in the cut scenes (can't remember what it's called) - I have a habit of setting my controller down to grab a drink or something when they come on, so more often than not I just completely missed them. </p><p></p><p>Overall, I just was left with an unsatisfied feeling. I thought the original was close to brilliant and should have had just a bit more polish. The changes from ME to ME2 were just too drastic to suit my tastes. Maybe hate is a strong word, but sitting here typing this and thinking about all these reasons is getting me worked up all over again! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Yeah, I'm pretty ridiculous most of the time.</p><p></p><p>That said I've been a fan of Bioware's work for a while, I'm always willing to at least take a look at what they have (well, not The Old Republic, I just don't do MMOs), and from my experience with the demo I expect that some day I'll try out ME 3. Which, BTW, was the complete opposite of my experience with the demo for Dragon Age 2 - which lead to me returning my order without opening it.</p></blockquote><p></p>
[QUOTE="SolitonMan, post: 5822085, member: 22433"] I don't mind. It was the mining that was the primary factor. For me it was beyond boring, it was insulting. It was lazy. Bioware could have easily implemented a system that actually added fun to the game. Instead they copped out and padded the time it takes to complete the game with mindless drudgery. What would have impressed me would have been if they had implemented the mining such that you arrive at a potential planet, get a gross scan to determine overall resources, then have a choice to "Begin Mining Operations". This would launch a team to start recovering resources, and you fly off and do whatever. Occasionally thereafter you'll get email updating you when a cache is ready for pickup. Or when the site finds something interesting, some ruins maybe. Or when slavers attack and try to take the team. Or a thresher maw finds the place. Anything that would have added a bit of serendipity to the game would have been fine. As it was, the experience of mining kept me from playing the game more than once (so I never did get any DLC, as I recall). I also didn't like the change to using ammo. That didn't make the game unplayable for me, but it did make it less fun personally. There were little things. I remember one fight where I used my invisibility power and the enemy completely ignored me, so I snuck up to a new spot to flank them and took cover out of their line of sight. Yet as soon as my power wore off, they started shooting at me, behind cover and they couldn't see me. I didn't like the overall story either. I found the final boss to be completely ridiculous. The maps for me were basically useless. Garrus having busted armor for the whole story bugged me. I didn't get much use out of the system that let you pick a path in the cut scenes (can't remember what it's called) - I have a habit of setting my controller down to grab a drink or something when they come on, so more often than not I just completely missed them. Overall, I just was left with an unsatisfied feeling. I thought the original was close to brilliant and should have had just a bit more polish. The changes from ME to ME2 were just too drastic to suit my tastes. Maybe hate is a strong word, but sitting here typing this and thinking about all these reasons is getting me worked up all over again! :) Yeah, I'm pretty ridiculous most of the time. That said I've been a fan of Bioware's work for a while, I'm always willing to at least take a look at what they have (well, not The Old Republic, I just don't do MMOs), and from my experience with the demo I expect that some day I'll try out ME 3. Which, BTW, was the complete opposite of my experience with the demo for Dragon Age 2 - which lead to me returning my order without opening it. [/QUOTE]
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