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General Tabletop Discussion
*Dungeons & Dragons
"Mass Effect 3 esque" Ability System
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<blockquote data-quote="Stalker0" data-source="post: 8268879" data-attributes="member: 5889"><p>No its actually much much simpler than that.</p><p></p><p>When you use an ability, all abilities tied to the same mechanic are "exhausted". Either you can use any ability, or none at all (and again for context I mean all abilities tied to this mechanic. A class may have abilities that are seperate from this ability pool).</p><p></p><p>Let me use another example.</p><p></p><p>So my battle master fighter has 3 manuevers:</p><p></p><ol> <li data-xf-list-type="ol">Commander's Strike (d4)</li> <li data-xf-list-type="ol">Brace (d6)</li> <li data-xf-list-type="ol">Disarm (d8)</li> </ol><p>At the start of combat, he uses Brace. <strong>ALL </strong>of his manuevers are expended, the fighter has a moment of "fatigue" and can't use his manuevers again. At the start of the next round, he rolls a d6. He gets the 4, and so he is refreshed. He has access to all three of his maneuvers again, and can choose any of them. This round he chooses disarm.</p><p></p><p>At the start of the next turn, he rolls a d8 this time, but is unlucky and gets a 3. He cannot use any maneuvers this round.</p><p></p><p>At the start of round 4, he rolls that d8 again, and succeeds. He once again could use any of his maneuvers.</p><p></p><p></p><p>So all you ever have to remember in the game tracking wise is which die to use....which is as simple as putting to the side the specific die when you use an ability and then roll it on your next turn.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8268879, member: 5889"] No its actually much much simpler than that. When you use an ability, all abilities tied to the same mechanic are "exhausted". Either you can use any ability, or none at all (and again for context I mean all abilities tied to this mechanic. A class may have abilities that are seperate from this ability pool). Let me use another example. So my battle master fighter has 3 manuevers: [LIST=1] [*]Commander's Strike (d4) [*]Brace (d6) [*]Disarm (d8) [/LIST] At the start of combat, he uses Brace. [B]ALL [/B]of his manuevers are expended, the fighter has a moment of "fatigue" and can't use his manuevers again. At the start of the next round, he rolls a d6. He gets the 4, and so he is refreshed. He has access to all three of his maneuvers again, and can choose any of them. This round he chooses disarm. At the start of the next turn, he rolls a d8 this time, but is unlucky and gets a 3. He cannot use any maneuvers this round. At the start of round 4, he rolls that d8 again, and succeeds. He once again could use any of his maneuvers. So all you ever have to remember in the game tracking wise is which die to use....which is as simple as putting to the side the specific die when you use an ability and then roll it on your next turn. [/QUOTE]
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"Mass Effect 3 esque" Ability System
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