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Mass Effect 3 (SPOILERS!)
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<blockquote data-quote="Zelda Themelin" data-source="post: 5884224" data-attributes="member: 167"><p>Ending was kinda "meh" for me. Bible-esque Eden thing, new start in innocence or something like that. Technology evil = mass relays always destroyed. I found ending highly "religious" and it kinda sucked. Mass effect has always been shades of greys kinda game and suddenly there is this. </p><p></p><p>I hated the kid in the end, mostly because of start in mars followed by nightmares that instead of being dreamy cutscenes force be to make boring slow-run twice. So that npc didn't have very positive image in my head what is good gamewise.</p><p></p><p>But honestly, it would have not been such a bad ending if there would have been more talking with "kiddie". More effects related to choices, at least in flashback of all relevant character or something. Well or that would been bonus. What killed it for me was destruction of mass relays. It kinda underlines religous overtunes.</p><p></p><p>And I don't have anything against religion or it's use in stories. I just don't think it served that well as epic finish. I think it tells much more about writer's personal preferances than it relates to game.</p><p></p><p>I don't think there is truth to any theories. Bioware/EA might throw something for content needy people to chew on for extra credit. If they claim that this is how they always intended story to go, I just think it's a lie. </p><p></p><p>However it's bad marketing to claim so many different end scenarions and then put out many which are almost the same. And all the major points are the same. It's kinda boring for replay value. I don't know what happened, some writer with way too much will over others? Game was rushed? Since it's last of chronicle there is no need to create similarity than when you intend to continue it. Except for budget reasons.</p><p></p><p>I think they thought people would be more interested in multiplayer than replay-value, that seems to be so prelevant. That's where some focus and money went. That's content they had demo out in the first place.</p><p></p><p>I have stopped expecting great stories from video games. I think bioware is drifting away from that to where money is. Or where they think it is. I think if there is going to be some additional content it will cost money. They already gave free content for multiplayer. Maybe they want to do Mass Effect the Stellar War MMO or something. But considering that mine writer went off to write books I think they just come up with something new.</p><p></p><p>I probably won't buy it, I don't like evolved gameplay so much. Heat clips, sissy bowing behind objects, movement stuck bugs, teleporting enemies, copy-paste maps. Bioware makes good stories, but their combat-control is second-rate. I compare it to games like wow and crysis.</p><p></p><p>Worst thing about ME3 for me was running around Citadel constanly to find missions. And only that. And some quests bugged for me and required leaving and re-entering for me to find quest npc to finish them. And there were 2 quests I got only after I've already done the area (which is no-return in ME3). ME3 has most annoying CItadel version of the games. And star systems opening before you can scan anything there. And then suddenly later they randomly spawn scannable things. And reaper attacks kinda got stupid after a while. And music releted to it tiresome and whole thing not so scary at all.</p><p></p><p>And use of Origin. Mrrr. It's buggy crap and I had to install additional content 3 days later because it woudn't work for me. At least it doesn't want to keep itself always active like stupid Steam. Their new way to fight "piratism" is so terrible annoying I soon wont be getting any new games.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5884224, member: 167"] Ending was kinda "meh" for me. Bible-esque Eden thing, new start in innocence or something like that. Technology evil = mass relays always destroyed. I found ending highly "religious" and it kinda sucked. Mass effect has always been shades of greys kinda game and suddenly there is this. I hated the kid in the end, mostly because of start in mars followed by nightmares that instead of being dreamy cutscenes force be to make boring slow-run twice. So that npc didn't have very positive image in my head what is good gamewise. But honestly, it would have not been such a bad ending if there would have been more talking with "kiddie". More effects related to choices, at least in flashback of all relevant character or something. Well or that would been bonus. What killed it for me was destruction of mass relays. It kinda underlines religous overtunes. And I don't have anything against religion or it's use in stories. I just don't think it served that well as epic finish. I think it tells much more about writer's personal preferances than it relates to game. I don't think there is truth to any theories. Bioware/EA might throw something for content needy people to chew on for extra credit. If they claim that this is how they always intended story to go, I just think it's a lie. However it's bad marketing to claim so many different end scenarions and then put out many which are almost the same. And all the major points are the same. It's kinda boring for replay value. I don't know what happened, some writer with way too much will over others? Game was rushed? Since it's last of chronicle there is no need to create similarity than when you intend to continue it. Except for budget reasons. I think they thought people would be more interested in multiplayer than replay-value, that seems to be so prelevant. That's where some focus and money went. That's content they had demo out in the first place. I have stopped expecting great stories from video games. I think bioware is drifting away from that to where money is. Or where they think it is. I think if there is going to be some additional content it will cost money. They already gave free content for multiplayer. Maybe they want to do Mass Effect the Stellar War MMO or something. But considering that mine writer went off to write books I think they just come up with something new. I probably won't buy it, I don't like evolved gameplay so much. Heat clips, sissy bowing behind objects, movement stuck bugs, teleporting enemies, copy-paste maps. Bioware makes good stories, but their combat-control is second-rate. I compare it to games like wow and crysis. Worst thing about ME3 for me was running around Citadel constanly to find missions. And only that. And some quests bugged for me and required leaving and re-entering for me to find quest npc to finish them. And there were 2 quests I got only after I've already done the area (which is no-return in ME3). ME3 has most annoying CItadel version of the games. And star systems opening before you can scan anything there. And then suddenly later they randomly spawn scannable things. And reaper attacks kinda got stupid after a while. And music releted to it tiresome and whole thing not so scary at all. And use of Origin. Mrrr. It's buggy crap and I had to install additional content 3 days later because it woudn't work for me. At least it doesn't want to keep itself always active like stupid Steam. Their new way to fight "piratism" is so terrible annoying I soon wont be getting any new games. [/QUOTE]
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