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<blockquote data-quote="Rocksome" data-source="post: 6620119" data-attributes="member: 6779629"><p>I don't think it'd take too much work. I've decided on 8th level PCs.</p><p></p><p>I've already made the human infiltrator in my head. It's just a Human Assassin Rogue 5/Dragon Sorcerer 3 with the abilities renamed. Quickened invisibility and true strike, whilst shatter becomes a concussion grenade. Abilities don't have to be optimal, just flavoursome.</p><p></p><p>Krogan Battlemaster will be easy. Just a Maul wielding Dwarf Battlemaster Fighter reskinned, with a single multi-class caster level or the magical adept feat for biotic/tech flavoured powers.</p><p></p><p>I'm going with a monk (race undecided) to represent a Drell Vanguard. I'll add some flavour such that the bonus Dash a monk can take becomes a teleport. It's a bit OP, but it get's the job done. Probably will go way of the elements powers, chosen carefully to be re-skinned as biotic abilities.</p><p></p><p>The Asari adept should be the easiest to do, I'll just re-skin an abjurer (race undecided) to represent barrier and shielding powers. Magic Missile is essentially Warp already.</p><p></p><p>The only one that really needs any work is the cleric. Healing doesn't really fit in the Mass Effect universe unless you consider shield and barrier re-charging as a thing. In that respect. So I'll be turning all HPs into Shield or Barrier basically, and I'll grant a single bonus "Health" point such that a character can still function normally if their Shield is depleted and they can take one hit before dropping. So it really is just a cleric but I'll convert the casting stat to Int and re-skin the existing powers, Bless become "Holographic Battlefield Schematic", Aid becomes "Shield Boost", Guiding Bolt becomes "Targeting Ammo", Inflict Wounds becomes Overload, etc.</p></blockquote><p></p>
[QUOTE="Rocksome, post: 6620119, member: 6779629"] I don't think it'd take too much work. I've decided on 8th level PCs. I've already made the human infiltrator in my head. It's just a Human Assassin Rogue 5/Dragon Sorcerer 3 with the abilities renamed. Quickened invisibility and true strike, whilst shatter becomes a concussion grenade. Abilities don't have to be optimal, just flavoursome. Krogan Battlemaster will be easy. Just a Maul wielding Dwarf Battlemaster Fighter reskinned, with a single multi-class caster level or the magical adept feat for biotic/tech flavoured powers. I'm going with a monk (race undecided) to represent a Drell Vanguard. I'll add some flavour such that the bonus Dash a monk can take becomes a teleport. It's a bit OP, but it get's the job done. Probably will go way of the elements powers, chosen carefully to be re-skinned as biotic abilities. The Asari adept should be the easiest to do, I'll just re-skin an abjurer (race undecided) to represent barrier and shielding powers. Magic Missile is essentially Warp already. The only one that really needs any work is the cleric. Healing doesn't really fit in the Mass Effect universe unless you consider shield and barrier re-charging as a thing. In that respect. So I'll be turning all HPs into Shield or Barrier basically, and I'll grant a single bonus "Health" point such that a character can still function normally if their Shield is depleted and they can take one hit before dropping. So it really is just a cleric but I'll convert the casting stat to Int and re-skin the existing powers, Bless become "Holographic Battlefield Schematic", Aid becomes "Shield Boost", Guiding Bolt becomes "Targeting Ammo", Inflict Wounds becomes Overload, etc. [/QUOTE]
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