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Mass Effect - "the" Xbox360 title to get
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<blockquote data-quote="takyris" data-source="post: 3780244" data-attributes="member: 5171"><p>It's in, but "it" doesn't do a whole lot that hasn't been done before. Say somebody is giving a line, and at the end of the line, you have the usual range of responses. You now have two ways to handle that:</p><p></p><p>1) The normal way, which means that even if you hit the choice while the speaker is still talking, your character will wait until the speaker is finished, and then respond immediately (for a cinematic feel).</p><p></p><p>2) The interruption way, which means that you cut the speaker off in the middle of their line with your own line.</p><p></p><p>They don't react to it. They don't notice it. It's not a tracked variable. I, frankly, don't know why that was listed as a cool feature, ever. Maybe it was on the to-do list, and then they realized that they'd bitten off a big bunch of work with the new dialog system all by itself, and adding interrupts (that NPCs notice and care about) was a big enough layer of complexity that it was cut. Maybe someone in marketing misread a feature and stated as fact something that was never intended. I have no idea.</p><p></p><p>Regardless, there you go. You can interrupt, but it doesn't mean anything. It might feel cool, but it's not going to be tracked as something you did in the game.</p></blockquote><p></p>
[QUOTE="takyris, post: 3780244, member: 5171"] It's in, but "it" doesn't do a whole lot that hasn't been done before. Say somebody is giving a line, and at the end of the line, you have the usual range of responses. You now have two ways to handle that: 1) The normal way, which means that even if you hit the choice while the speaker is still talking, your character will wait until the speaker is finished, and then respond immediately (for a cinematic feel). 2) The interruption way, which means that you cut the speaker off in the middle of their line with your own line. They don't react to it. They don't notice it. It's not a tracked variable. I, frankly, don't know why that was listed as a cool feature, ever. Maybe it was on the to-do list, and then they realized that they'd bitten off a big bunch of work with the new dialog system all by itself, and adding interrupts (that NPCs notice and care about) was a big enough layer of complexity that it was cut. Maybe someone in marketing misread a feature and stated as fact something that was never intended. I have no idea. Regardless, there you go. You can interrupt, but it doesn't mean anything. It might feel cool, but it's not going to be tracked as something you did in the game. [/QUOTE]
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