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Mass Effect - "the" Xbox360 title to get
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<blockquote data-quote="takyris" data-source="post: 3791145" data-attributes="member: 5171"><p>Jade was the last game I got to play with a clean palate. Everything after Jade is gonna be something that I've either had a hand in or at least heard the dirty laundry about. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I liked it, but mileage is gonna vary for everyone. People who wanted a hardcore fighting game were disappointed when the combat wasn't very difficult by action standards, and people who wanted a deep tactical RPG combat system were disappointed when the tactical aspect was traded for action. It was a deliberate choice made to keep the game simple enough for traditional RPG people, but there were strong arguments on both sides.</p><p></p><p>It worked for me -- I play a lot of RPGs, but not as many action games, so the difficulty was just right for me.</p><p></p><p>I don't know the exact sales numbers offhand, but if I'm remembering right, it was (is) around a million. Not a smash hit, but very strong for a) a new IP that was b) coming out on a soon-to-be-retired console.</p></blockquote><p></p>
[QUOTE="takyris, post: 3791145, member: 5171"] Jade was the last game I got to play with a clean palate. Everything after Jade is gonna be something that I've either had a hand in or at least heard the dirty laundry about. :) I liked it, but mileage is gonna vary for everyone. People who wanted a hardcore fighting game were disappointed when the combat wasn't very difficult by action standards, and people who wanted a deep tactical RPG combat system were disappointed when the tactical aspect was traded for action. It was a deliberate choice made to keep the game simple enough for traditional RPG people, but there were strong arguments on both sides. It worked for me -- I play a lot of RPGs, but not as many action games, so the difficulty was just right for me. I don't know the exact sales numbers offhand, but if I'm remembering right, it was (is) around a million. Not a smash hit, but very strong for a) a new IP that was b) coming out on a soon-to-be-retired console. [/QUOTE]
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Mass Effect - "the" Xbox360 title to get
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