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Mass Effect - "the" Xbox360 title to get
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<blockquote data-quote="Felon" data-source="post: 3903880" data-attributes="member: 8158"><p>So, I've been playing pretty hardcore over the holiday weekend. I can actually say now that it's a pretty great game, with a lot to do. I don't know that it will have replay value for me because I do every mission that comes my way. The missions on the whole are ptetty fun, and the main missions are brilliant. Very cinematic, with characters I like as much as any character from a Final Fantasy game. I would happily watch the story play out as a movie, if they captured the feel.</p><p></p><p>There are lots of hair-pulling elements in the game. Here's my top three:</p><p></p><p>1) The AI pathing problems have become more pronounced, with them having a major problem with ramps. Try to send the squad up a ramp, and they'll actually walk around it and go underneath it. And they get stuck a lot and need to be guided out. Also, te AI does not compensate well for obstructions in line of fire. You crew will happily blaze away only to have all their rounds go into some obstacle right in front of them. OTOH, the AI also never misses at any range, which also problematic for would-be snipers. Imagine you're trying to snipe some guy from five hundred away. You'll be having to compensate for your sight wobbling (making rifle scopes sway around so that it's hard to get a clean shot is apparently all the rage in shooters these days), and meanwhile, the AI can pull out his sidearm and start popping you. </p><p></p><p>2) Interior design is often svery drab, very mundane, and fails to give the impression that of a sci-fi setting. Go to a "gentleman's club", and the only thing to distinguish it as such is a flat cutout of a woman's silhouette on the wall. I want the Coruscant treatment. GIve me some flashing, colorful, holography. And when I have my first big confrontation with the BBEG, learning the enemy's true nature and the galaxy's darkest secret, why am I standing on a room of bare concrete walls and metal grate floors? A set designer would get fired for handling one of the high points of a film that way. </p><p></p><p>3) The ground vehicle is very frustrating to operate, and you can burn an hour of your gaming time getting very little accomplished because of this PoS rolling over end over end, and getting 90% of the way up a slope only to stall out just shy of the peak and come tumblign down. </p><p></p><p>Still, been having a blast with the parts that are polished. I'm interest in seeing what they'll come out with in the way of downloadable content.</p></blockquote><p></p>
[QUOTE="Felon, post: 3903880, member: 8158"] So, I've been playing pretty hardcore over the holiday weekend. I can actually say now that it's a pretty great game, with a lot to do. I don't know that it will have replay value for me because I do every mission that comes my way. The missions on the whole are ptetty fun, and the main missions are brilliant. Very cinematic, with characters I like as much as any character from a Final Fantasy game. I would happily watch the story play out as a movie, if they captured the feel. There are lots of hair-pulling elements in the game. Here's my top three: 1) The AI pathing problems have become more pronounced, with them having a major problem with ramps. Try to send the squad up a ramp, and they'll actually walk around it and go underneath it. And they get stuck a lot and need to be guided out. Also, te AI does not compensate well for obstructions in line of fire. You crew will happily blaze away only to have all their rounds go into some obstacle right in front of them. OTOH, the AI also never misses at any range, which also problematic for would-be snipers. Imagine you're trying to snipe some guy from five hundred away. You'll be having to compensate for your sight wobbling (making rifle scopes sway around so that it's hard to get a clean shot is apparently all the rage in shooters these days), and meanwhile, the AI can pull out his sidearm and start popping you. 2) Interior design is often svery drab, very mundane, and fails to give the impression that of a sci-fi setting. Go to a "gentleman's club", and the only thing to distinguish it as such is a flat cutout of a woman's silhouette on the wall. I want the Coruscant treatment. GIve me some flashing, colorful, holography. And when I have my first big confrontation with the BBEG, learning the enemy's true nature and the galaxy's darkest secret, why am I standing on a room of bare concrete walls and metal grate floors? A set designer would get fired for handling one of the high points of a film that way. 3) The ground vehicle is very frustrating to operate, and you can burn an hour of your gaming time getting very little accomplished because of this PoS rolling over end over end, and getting 90% of the way up a slope only to stall out just shy of the peak and come tumblign down. Still, been having a blast with the parts that are polished. I'm interest in seeing what they'll come out with in the way of downloadable content. [/QUOTE]
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Mass Effect - "the" Xbox360 title to get
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