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Mass Effect - "the" Xbox360 title to get
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<blockquote data-quote="Enforcer" data-source="post: 3907264" data-attributes="member: 396"><p>I really like it so far. I love the all-audio dialog, for both NPCs and Shepard. I like the combat too, it's a nice way to add some shoot-em-up satisfaction to an RPG. I also really like the setting and story so far. I can already tell that this game will join the ranks of the Baldur's Gate and Fallout series as a game I will replay, a lot.</p><p></p><p>I do have some nitpicks though:</p><p></p><p>-I wish they showed you the complete lists of talents for all the character classes during character creation, so that I don't have to go through the process a bunch of times to compare.</p><p></p><p>-I wish you could unequip weapons that you or your squad are not proficient in. It's silly for Wirex to carry a sniper rifle that he can't use, for example, and it looks silly visually.</p><p></p><p>-I wish the manual actually told me what the hell the stuff in the status bars meant. Took me a while to figure out the white bars are your shields. And why does my Quarian Machinist squadmember have way more shields than my heavy-armor wearing Shepard? Likewise, I found out by accident that the Mako has a cannon in addition to its machine gun.</p><p></p><p>-I can't figure out what, if anything, First Aid does if you assign points to it. Neither for Shepard or my squad.</p><p></p><p>-Shouldn't more points in Sniper Rifle make the cross hairs shake a little less eventually? I only have five or so points in it, but still, it's annoying. I'm fine with the shake, but it should taper off the more I devote to it.</p><p></p><p>-I wish the Primary Codex stuff had an option to turn off the voiceover. I read much faster, and it's not nearly as entertaining to listen to as in-game dialog (which comes with facial expressions and other visual goodies).</p></blockquote><p></p>
[QUOTE="Enforcer, post: 3907264, member: 396"] I really like it so far. I love the all-audio dialog, for both NPCs and Shepard. I like the combat too, it's a nice way to add some shoot-em-up satisfaction to an RPG. I also really like the setting and story so far. I can already tell that this game will join the ranks of the Baldur's Gate and Fallout series as a game I will replay, a lot. I do have some nitpicks though: -I wish they showed you the complete lists of talents for all the character classes during character creation, so that I don't have to go through the process a bunch of times to compare. -I wish you could unequip weapons that you or your squad are not proficient in. It's silly for Wirex to carry a sniper rifle that he can't use, for example, and it looks silly visually. -I wish the manual actually told me what the hell the stuff in the status bars meant. Took me a while to figure out the white bars are your shields. And why does my Quarian Machinist squadmember have way more shields than my heavy-armor wearing Shepard? Likewise, I found out by accident that the Mako has a cannon in addition to its machine gun. -I can't figure out what, if anything, First Aid does if you assign points to it. Neither for Shepard or my squad. -Shouldn't more points in Sniper Rifle make the cross hairs shake a little less eventually? I only have five or so points in it, but still, it's annoying. I'm fine with the shake, but it should taper off the more I devote to it. -I wish the Primary Codex stuff had an option to turn off the voiceover. I read much faster, and it's not nearly as entertaining to listen to as in-game dialog (which comes with facial expressions and other visual goodies). [/QUOTE]
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Mass Effect - "the" Xbox360 title to get
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