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General Tabletop Discussion
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Mass Increase = Falling Damage Increase
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<blockquote data-quote="Jasperak" data-source="post: 472590" data-attributes="member: 2487"><p>I disagree, if anything it should be the way originally intended. </p><p></p><p>1d6 up to 10' (+1d6)</p><p>3d6 to 20' (+2d6)</p><p>6d6 to 30' (+3d6)</p><p>10d6 to 40' (+4d6)</p><p></p><p>Or however that factoral thing works.</p><p></p><p>Some other ideas to ponder:</p><p></p><p>Fig1 has an avg of 10 hp.</p><p>Fig5 has an avg of 32 hp.</p><p>Fig10 has an avg of 60 hp.</p><p></p><p>(I will check the Core Rulebook II to find the actual averages for fighters at these levels once I get home.)</p><p></p><p><strong>By the core rules, 1d6/10':</strong></p><p></p><p>Falling 30'</p><p>ex: Fig1 falls 30' and takes 3-18 hp of damage with avg of 10.5</p><p>ex: Fig5 falls 30' and takes 3-18 hp of damage with avg of 10.5</p><p>ex: Fig10 falls 30' and takes 3-18 hp of damage with avg of 10.5</p><p></p><p>Falling 100'</p><p>ex: Fig1 falls 100' and takes 10-60 hp of damage with avg of 35 </p><p>ex: Fig5 falls 100' and takes 10-60 hp of damage with avg of 35</p><p>ex: Fig10 falls 100' and takes 10-60 hp of damage with avg of 35 </p><p></p><p><strong>Or maybe: 1 pt/character level or hit dice/10' fallen</strong></p><p></p><p>Falling 30'</p><p>ex: Fig1 falls 30' and takes 3 hp of damage</p><p>ex: Fig5 falls 30' and takes 15 hp of damage</p><p>ex: Fig10 falls 30' and takes 30 hp of damage</p><p></p><p>Falling 100'</p><p>ex: Fig1 falls 100' and takes 10 hp of damage</p><p>ex: Fig5 falls 100' and takes 50 hp of damage</p><p>ex: Fig10 falls 100' and takes 100 hp of damage</p><p></p><p><strong>Or the factoral way: 3!d6 </strong></p><p></p><p>Falling 30'</p><p>ex: Fig1 falls 30' and takes 6-36 hp of damage with avg of 21</p><p>ex: Fig5 falls 30' and takes 6-36 hp of damage with avg of 21</p><p>ex: Fig10 falls 30' and takes 6-36 hp of damage with avg of 21</p><p></p><p>Falling 100'</p><p>ex: Fig1 falls 100' and takes 55d6 hp of damage (55-330 hp with avg of 192.5)</p><p>ex: Fig5 falls 100' and takes 55d6 hp of damage (55-330 hp with avg of 192.5)</p><p>ex: Fig10 falls 100' and takes 55d6 hp of damage (55-330 hp with avg of 192.5)</p><p></p><p><strong>Or a combined way: (distance fallen/10)!*(1hp/character level or hit dice)</strong></p><p></p><p>Falling 30'</p><p>ex: Fig1 falls 30' and takes 3!*1 or 6 hp of damage</p><p>ex: Fig5 falls 30' and takes 3!*5 or 30 hp of damage</p><p>ex: Fig10 falls 30' and takes 3!*10 or 60 hp of damage</p><p></p><p>Falling 100'</p><p>ex: Fig1 falls 100' and takes 10!(55)*1 of 55 hp of damage</p><p>ex: Fig5 falls 100' and takes 10!(55)*5 of 275 hp of damage</p><p>ex: Fig10 falls 100' and takes 10!(55)*10 of 550 hp of damage</p><p></p><p>Here is a little test we can all run. </p><p>Step 1: Go to your nearest building (with eight floors or more.)</p><p>Step 2: Open up any window on the eighth floor (should be around 96 feet.)</p><p>Step 3: Jump out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> and aim for the sidewalk.</p><p></p><p>In my reality there is no way that anyone survives a fall from a height of 100' and lives. There are exceptions of course, but we are not talking about landing in a bed of straw or swimming pool. </p><p>In my reality, if you fall from that height and hit something hard, you die. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p><p></p><p>Until the rules take that into account, I have nothing more to say. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>edit: spelling, and to add space to make a little more readable. I am the edit king.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Jasperak, post: 472590, member: 2487"] I disagree, if anything it should be the way originally intended. 1d6 up to 10' (+1d6) 3d6 to 20' (+2d6) 6d6 to 30' (+3d6) 10d6 to 40' (+4d6) Or however that factoral thing works. Some other ideas to ponder: Fig1 has an avg of 10 hp. Fig5 has an avg of 32 hp. Fig10 has an avg of 60 hp. (I will check the Core Rulebook II to find the actual averages for fighters at these levels once I get home.) [b]By the core rules, 1d6/10':[/b] Falling 30' ex: Fig1 falls 30' and takes 3-18 hp of damage with avg of 10.5 ex: Fig5 falls 30' and takes 3-18 hp of damage with avg of 10.5 ex: Fig10 falls 30' and takes 3-18 hp of damage with avg of 10.5 Falling 100' ex: Fig1 falls 100' and takes 10-60 hp of damage with avg of 35 ex: Fig5 falls 100' and takes 10-60 hp of damage with avg of 35 ex: Fig10 falls 100' and takes 10-60 hp of damage with avg of 35 [b]Or maybe: 1 pt/character level or hit dice/10' fallen[/b] Falling 30' ex: Fig1 falls 30' and takes 3 hp of damage ex: Fig5 falls 30' and takes 15 hp of damage ex: Fig10 falls 30' and takes 30 hp of damage Falling 100' ex: Fig1 falls 100' and takes 10 hp of damage ex: Fig5 falls 100' and takes 50 hp of damage ex: Fig10 falls 100' and takes 100 hp of damage [b]Or the factoral way: 3!d6 [/b] Falling 30' ex: Fig1 falls 30' and takes 6-36 hp of damage with avg of 21 ex: Fig5 falls 30' and takes 6-36 hp of damage with avg of 21 ex: Fig10 falls 30' and takes 6-36 hp of damage with avg of 21 Falling 100' ex: Fig1 falls 100' and takes 55d6 hp of damage (55-330 hp with avg of 192.5) ex: Fig5 falls 100' and takes 55d6 hp of damage (55-330 hp with avg of 192.5) ex: Fig10 falls 100' and takes 55d6 hp of damage (55-330 hp with avg of 192.5) [b]Or a combined way: (distance fallen/10)!*(1hp/character level or hit dice)[/b] Falling 30' ex: Fig1 falls 30' and takes 3!*1 or 6 hp of damage ex: Fig5 falls 30' and takes 3!*5 or 30 hp of damage ex: Fig10 falls 30' and takes 3!*10 or 60 hp of damage Falling 100' ex: Fig1 falls 100' and takes 10!(55)*1 of 55 hp of damage ex: Fig5 falls 100' and takes 10!(55)*5 of 275 hp of damage ex: Fig10 falls 100' and takes 10!(55)*10 of 550 hp of damage Here is a little test we can all run. Step 1: Go to your nearest building (with eight floors or more.) Step 2: Open up any window on the eighth floor (should be around 96 feet.) Step 3: Jump out :eek: and aim for the sidewalk. In my reality there is no way that anyone survives a fall from a height of 100' and lives. There are exceptions of course, but we are not talking about landing in a bed of straw or swimming pool. In my reality, if you fall from that height and hit something hard, you die. :rolleyes: Until the rules take that into account, I have nothing more to say. ;) edit: spelling, and to add space to make a little more readable. I am the edit king.:D [/QUOTE]
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