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Mass Nondetection: 6th or 7th level?
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<blockquote data-quote="Vanye" data-source="post: 3178028" data-attributes="member: 1787"><p>Not always true: </p><p>1 level change - aid, mass, at 3rd level (SpC). align fang, mass (SpC), align weapon, mass (SpC), camoflage, mass (SpC), </p><p>2 level change - burrow, mass (SpC), contagion, mass (SpC), conviction, mass (SpC)</p><p>3 level change - Enlarge Person, Mass is 4th, as is Reduce Person. As is Mass Suggestion, at 6th level. Awaken, mass (SpC), is 8th.</p><p>5 level change - Invisiblity, Mass, is 7th.</p><p></p><p>There are many others, of course, from the SpC. </p><p></p><p> It should come down to flexibility. How useful is a mass burrow spell, generally? Not very often, really. It shouldn't be a 5th level spell (it's nowhere near as useful as Teleport, or even Passwall). On the other hand, some of them are too high a level for what they do - Mass Invisibility, for example, sucks, since the invisiblity is broken for all creatures affected if <em>any</em> affected creature attacks, unlike the 3rd level Invisibility Sphere, where it's only broken for the attacking creature.</p><p></p><p>Personally, I think that if it affects 1 creature per level, it should be a minimum of 2 levels higher, if it's only 1/2 levels I think a minimum of 1 level boost would be okay, and anything else is going to have to be based on what the original spell does...</p></blockquote><p></p>
[QUOTE="Vanye, post: 3178028, member: 1787"] Not always true: 1 level change - aid, mass, at 3rd level (SpC). align fang, mass (SpC), align weapon, mass (SpC), camoflage, mass (SpC), 2 level change - burrow, mass (SpC), contagion, mass (SpC), conviction, mass (SpC) 3 level change - Enlarge Person, Mass is 4th, as is Reduce Person. As is Mass Suggestion, at 6th level. Awaken, mass (SpC), is 8th. 5 level change - Invisiblity, Mass, is 7th. There are many others, of course, from the SpC. It should come down to flexibility. How useful is a mass burrow spell, generally? Not very often, really. It shouldn't be a 5th level spell (it's nowhere near as useful as Teleport, or even Passwall). On the other hand, some of them are too high a level for what they do - Mass Invisibility, for example, sucks, since the invisiblity is broken for all creatures affected if [i]any[/i] affected creature attacks, unlike the 3rd level Invisibility Sphere, where it's only broken for the attacking creature. Personally, I think that if it affects 1 creature per level, it should be a minimum of 2 levels higher, if it's only 1/2 levels I think a minimum of 1 level boost would be okay, and anything else is going to have to be based on what the original spell does... [/QUOTE]
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Mass Nondetection: 6th or 7th level?
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