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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Mass People Journey System Version 2.0 (Simplified)
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<blockquote data-quote="Stalker0" data-source="post: 8483411" data-attributes="member: 5889"><p>I want to check a few scenarios between my system and the "true math" of the journey rules, just to see if I'm getting reasonable numbers with my approximations.</p><p></p><p><strong>Scenario 1</strong>: Migration on Standard Terrain</p><p>50 people with no proficiency on standard Tier 0 land. Technically the rules assume migration, so this actually the "standard" as far as the base numbers.</p><p></p><p>Real Math: -600 supply per month</p><p>System: -350 (terrain) - 150 (migration) = -500. +/- 50 supply</p><p></p><p>The system is a bit more forgiving at the moment.</p><p></p><p><strong>Scenario 2</strong>: Scenario 1 on Tier 1 land</p><p>A simple increase in the land tier (aka DC 10 -> 12 hunt checks)</p><p></p><p>Real Math: -750</p><p>System: -350 (terrain) - 150 (migration) - 150 (Tier 1) = -650. +/- 50 supply</p><p></p><p>Still a little forgiving, but I am modeling the decree of change perfectly.</p><p></p><p><strong>Scenario 3</strong>: Scenario 1 with Survival Proficiency</p><p>Add in a +2 to hunt checks for proficiency</p><p></p><p>Real Math: -450</p><p>System: -350 (terrain) - 150 (migration) + 150 (Prof) = -350. +/- 50 supply</p><p></p><p>Again perfect change, just a little too forgiving.</p><p></p><p><strong>Scenario 4</strong>: Migration on "Good Terrain"</p><p>So now we look at terrain where I would have advantage on hunt checks.</p><p></p><p>Real Math: -157.5</p><p>System: 0 (Terrain) - 150 (migration) = -150. +/- 50 supply</p><p></p><p>Pretty much spot on!</p><p></p><p><strong>Scenario 5</strong>: Tier 2 Good Terrain</p><p>Real Math: -487.5</p><p>System: 0 (Terrain) - 150 (migration) - 300 (tier) = -450. +/- 50 supply.</p><p></p><p>Looking really good, just slightly more forgiving than the base.</p><p></p><p><strong>Scenario 6: </strong>Snares</p><p>Snare = 2 supply per day (assuming 16 hours of use) * 30 days = 60 supply.</p><p></p><p>System: 50 supply</p><p></p><p>I think this is pretty reasonable. 60 supply would require the snares to be in nigh constant use. Over the course of the month, I think a bit of maintenance and downtime would be expected. So this seems a good approximation.</p><p></p><p><strong>Scenario 7</strong>: Druid Spellcasting and Supply</p><p>Using Create/Destroy Water or Create Food and Water, we have the following notes:</p><p></p><p>1st - 1 = 30 per month</p><p>2nd - 2 = 60 per month</p><p>3rd - 3 = 90 per month</p><p>4+ - 3 + 2 per spell level above 3rd </p><table style='width: 100%'><tr><td>Druid</td><td>Standard</td><td>System</td><td>Difference</td></tr><tr><td><p style="text-align: right">1</p> </td><td><p style="text-align: right">60</p> </td><td><p style="text-align: right">50</p> </td><td><p style="text-align: right">10</p> </td></tr><tr><td><p style="text-align: right">2</p> </td><td><p style="text-align: right">90</p> </td><td><p style="text-align: right">100</p> </td><td><p style="text-align: right">-10</p> </td></tr><tr><td><p style="text-align: right">3</p> </td><td><p style="text-align: right">240</p> </td><td><p style="text-align: right">150</p> </td><td><p style="text-align: right">90</p> </td></tr><tr><td><p style="text-align: right">4</p> </td><td><p style="text-align: right">300</p> </td><td><p style="text-align: right">200</p> </td><td><p style="text-align: right">100</p> </td></tr><tr><td><p style="text-align: right">5</p> </td><td><p style="text-align: right">480</p> </td><td><p style="text-align: right">500</p> </td><td><p style="text-align: right">-20</p> </td></tr><tr><td><p style="text-align: right">6</p> </td><td><p style="text-align: right">570</p> </td><td><p style="text-align: right">600</p> </td><td><p style="text-align: right">-30</p> </td></tr><tr><td><p style="text-align: right">7</p> </td><td><p style="text-align: right">720</p> </td><td><p style="text-align: right">700</p> </td><td><p style="text-align: right">20</p> </td></tr><tr><td><p style="text-align: right">8</p> </td><td><p style="text-align: right">870</p> </td><td><p style="text-align: right">800</p> </td><td><p style="text-align: right">70</p> </td></tr><tr><td><p style="text-align: right">9</p> </td><td><p style="text-align: right">1230</p> </td><td><p style="text-align: right">900</p> </td><td><p style="text-align: right">330</p> </td></tr><tr><td><p style="text-align: right">10</p> </td><td><p style="text-align: right">1440</p> </td><td><p style="text-align: right">1000</p> </td><td><p style="text-align: right">440</p> </td></tr><tr><td><p style="text-align: right">11</p> </td><td><p style="text-align: right">1710</p> </td><td><p style="text-align: right">1100</p> </td><td><p style="text-align: right">610</p> </td></tr><tr><td><p style="text-align: right">12</p> </td><td><p style="text-align: right">1710</p> </td><td><p style="text-align: right">1200</p> </td><td><p style="text-align: right">510</p> </td></tr><tr><td><p style="text-align: right">13</p> </td><td><p style="text-align: right">2040</p> </td><td><p style="text-align: right">1300</p> </td><td><p style="text-align: right">740</p> </td></tr><tr><td><p style="text-align: right">14</p> </td><td><p style="text-align: right">2040</p> </td><td><p style="text-align: right">1400</p> </td><td><p style="text-align: right">640</p> </td></tr><tr><td><p style="text-align: right">15</p> </td><td><p style="text-align: right">2430</p> </td><td><p style="text-align: right">1500</p> </td><td><p style="text-align: right">930</p> </td></tr><tr><td><p style="text-align: right">16</p> </td><td><p style="text-align: right">2430</p> </td><td><p style="text-align: right">1600</p> </td><td><p style="text-align: right">830</p> </td></tr><tr><td><p style="text-align: right">17</p> </td><td><p style="text-align: right">2880</p> </td><td><p style="text-align: right">1700</p> </td><td><p style="text-align: right">1180</p> </td></tr><tr><td><p style="text-align: right">18</p> </td><td><p style="text-align: right">3090</p> </td><td><p style="text-align: right">1800</p> </td><td><p style="text-align: right">1290</p> </td></tr><tr><td><p style="text-align: right">19</p> </td><td><p style="text-align: right">3360</p> </td><td><p style="text-align: right">1900</p> </td><td><p style="text-align: right">1460</p> </td></tr><tr><td><p style="text-align: right">20</p> </td><td><p style="text-align: right">3690</p> </td><td><p style="text-align: right">2000</p> </td><td><p style="text-align: right">1690</p> </td></tr></table><p></p><p></p><p>So it looks like the system does decently well until about 8th level, then the higher level slots just really start pushing that up. Though realistically once a druid is at 9th level it can basically completely compensate for a group's supply needs. I might just put in a clause that says "at 9th level, a druid can completely take over a group's supply needs"</p><p></p><p></p><p><strong>Conclusion</strong>: So in general I'm pretty happy with the results, it looks like my system (though a simplification) is still in the ballpark as compared to directly rolling all of the hunt checks. I might reduce the feast impact and make the bad result worse to bring my numbers a little closer to the actual, I'll have to think about it.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8483411, member: 5889"] I want to check a few scenarios between my system and the "true math" of the journey rules, just to see if I'm getting reasonable numbers with my approximations. [B]Scenario 1[/B]: Migration on Standard Terrain 50 people with no proficiency on standard Tier 0 land. Technically the rules assume migration, so this actually the "standard" as far as the base numbers. Real Math: -600 supply per month System: -350 (terrain) - 150 (migration) = -500. +/- 50 supply The system is a bit more forgiving at the moment. [B]Scenario 2[/B]: Scenario 1 on Tier 1 land A simple increase in the land tier (aka DC 10 -> 12 hunt checks) Real Math: -750 System: -350 (terrain) - 150 (migration) - 150 (Tier 1) = -650. +/- 50 supply Still a little forgiving, but I am modeling the decree of change perfectly. [B]Scenario 3[/B]: Scenario 1 with Survival Proficiency Add in a +2 to hunt checks for proficiency Real Math: -450 System: -350 (terrain) - 150 (migration) + 150 (Prof) = -350. +/- 50 supply Again perfect change, just a little too forgiving. [B]Scenario 4[/B]: Migration on "Good Terrain" So now we look at terrain where I would have advantage on hunt checks. Real Math: -157.5 System: 0 (Terrain) - 150 (migration) = -150. +/- 50 supply Pretty much spot on! [B]Scenario 5[/B]: Tier 2 Good Terrain Real Math: -487.5 System: 0 (Terrain) - 150 (migration) - 300 (tier) = -450. +/- 50 supply. Looking really good, just slightly more forgiving than the base. [B]Scenario 6: [/B]Snares Snare = 2 supply per day (assuming 16 hours of use) * 30 days = 60 supply. System: 50 supply I think this is pretty reasonable. 60 supply would require the snares to be in nigh constant use. Over the course of the month, I think a bit of maintenance and downtime would be expected. So this seems a good approximation. [B]Scenario 7[/B]: Druid Spellcasting and Supply Using Create/Destroy Water or Create Food and Water, we have the following notes: 1st - 1 = 30 per month 2nd - 2 = 60 per month 3rd - 3 = 90 per month 4+ - 3 + 2 per spell level above 3rd [TABLE] [TR] [TD]Druid[/TD] [TD]Standard[/TD] [TD]System[/TD] [TD]Difference[/TD] [/TR] [TR] [TD][RIGHT]1[/RIGHT][/TD] [TD][RIGHT]60[/RIGHT][/TD] [TD][RIGHT]50[/RIGHT][/TD] [TD][RIGHT]10[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]2[/RIGHT][/TD] [TD][RIGHT]90[/RIGHT][/TD] [TD][RIGHT]100[/RIGHT][/TD] [TD][RIGHT]-10[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]3[/RIGHT][/TD] [TD][RIGHT]240[/RIGHT][/TD] [TD][RIGHT]150[/RIGHT][/TD] [TD][RIGHT]90[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]4[/RIGHT][/TD] [TD][RIGHT]300[/RIGHT][/TD] [TD][RIGHT]200[/RIGHT][/TD] [TD][RIGHT]100[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]5[/RIGHT][/TD] [TD][RIGHT]480[/RIGHT][/TD] [TD][RIGHT]500[/RIGHT][/TD] [TD][RIGHT]-20[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]6[/RIGHT][/TD] [TD][RIGHT]570[/RIGHT][/TD] [TD][RIGHT]600[/RIGHT][/TD] [TD][RIGHT]-30[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]7[/RIGHT][/TD] [TD][RIGHT]720[/RIGHT][/TD] [TD][RIGHT]700[/RIGHT][/TD] [TD][RIGHT]20[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]8[/RIGHT][/TD] [TD][RIGHT]870[/RIGHT][/TD] [TD][RIGHT]800[/RIGHT][/TD] [TD][RIGHT]70[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]9[/RIGHT][/TD] [TD][RIGHT]1230[/RIGHT][/TD] [TD][RIGHT]900[/RIGHT][/TD] [TD][RIGHT]330[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]10[/RIGHT][/TD] [TD][RIGHT]1440[/RIGHT][/TD] [TD][RIGHT]1000[/RIGHT][/TD] [TD][RIGHT]440[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]11[/RIGHT][/TD] [TD][RIGHT]1710[/RIGHT][/TD] [TD][RIGHT]1100[/RIGHT][/TD] [TD][RIGHT]610[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]12[/RIGHT][/TD] [TD][RIGHT]1710[/RIGHT][/TD] [TD][RIGHT]1200[/RIGHT][/TD] [TD][RIGHT]510[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]13[/RIGHT][/TD] [TD][RIGHT]2040[/RIGHT][/TD] [TD][RIGHT]1300[/RIGHT][/TD] [TD][RIGHT]740[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]14[/RIGHT][/TD] [TD][RIGHT]2040[/RIGHT][/TD] [TD][RIGHT]1400[/RIGHT][/TD] [TD][RIGHT]640[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]15[/RIGHT][/TD] [TD][RIGHT]2430[/RIGHT][/TD] [TD][RIGHT]1500[/RIGHT][/TD] [TD][RIGHT]930[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]16[/RIGHT][/TD] [TD][RIGHT]2430[/RIGHT][/TD] [TD][RIGHT]1600[/RIGHT][/TD] [TD][RIGHT]830[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]17[/RIGHT][/TD] [TD][RIGHT]2880[/RIGHT][/TD] [TD][RIGHT]1700[/RIGHT][/TD] [TD][RIGHT]1180[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]18[/RIGHT][/TD] [TD][RIGHT]3090[/RIGHT][/TD] [TD][RIGHT]1800[/RIGHT][/TD] [TD][RIGHT]1290[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]19[/RIGHT][/TD] [TD][RIGHT]3360[/RIGHT][/TD] [TD][RIGHT]1900[/RIGHT][/TD] [TD][RIGHT]1460[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]20[/RIGHT][/TD] [TD][RIGHT]3690[/RIGHT][/TD] [TD][RIGHT]2000[/RIGHT][/TD] [TD][RIGHT]1690[/RIGHT][/TD] [/TR] [/TABLE] So it looks like the system does decently well until about 8th level, then the higher level slots just really start pushing that up. Though realistically once a druid is at 9th level it can basically completely compensate for a group's supply needs. I might just put in a clause that says "at 9th level, a druid can completely take over a group's supply needs" [B]Conclusion[/B]: So in general I'm pretty happy with the results, it looks like my system (though a simplification) is still in the ballpark as compared to directly rolling all of the hunt checks. I might reduce the feast impact and make the bad result worse to bring my numbers a little closer to the actual, I'll have to think about it. [/QUOTE]
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