Loremaster Telvlon
Villager
Hey everybody,
I wanted to gauge the community's thoughts on Mass Play. Well, what I mean by that is actually something along the lines of West Marches style. And if you don't know what the west Marches is, it's essentially a prescription of D&D that breaks the notion of game night, and gets a whole bunch of people to play the same campaign by forming their own parties, mix-matching every week, and so on.
But really, I wanted to discuss what an MMO-type factor might mean to D&D. I like to use Elder Scrolls Online as my platform for comparisons, mostly cause' I think it's great, but also because I think its social interactions are superb.
There is something to be said about an "adventurer" who becomes part of a larger group of adventurers, and they all go on different quests, making friends (or not), and having great times within their own littler in-game community. Building themselves up, and maybe after awhile, they're pretty powerful, and new recruits join up, and so on.
And it becomes this sort of never ending adventure. Which to me is pretty cool. I like the notion of building this sort of "guild" from nothing, it breaks away from the "party of 4" in a way. While it may still be a party of 4, it can be any four on any night at any point during the week, not the same four on the same night every week. There's a shift in focus from one group of people, to a collection of people doing a number of different things, which I find pretty neat.
And the quests they do, are NOT the DMs, he might give them a choice based on what the "guild" may need done, or some contracts they've received, and they go and do it. DM doesn't have to wonder if he/she is making the story good, because the Players are choosing their story, and who they want to partake in it with.
I wanted to gauge the community's thoughts on Mass Play. Well, what I mean by that is actually something along the lines of West Marches style. And if you don't know what the west Marches is, it's essentially a prescription of D&D that breaks the notion of game night, and gets a whole bunch of people to play the same campaign by forming their own parties, mix-matching every week, and so on.
But really, I wanted to discuss what an MMO-type factor might mean to D&D. I like to use Elder Scrolls Online as my platform for comparisons, mostly cause' I think it's great, but also because I think its social interactions are superb.
There is something to be said about an "adventurer" who becomes part of a larger group of adventurers, and they all go on different quests, making friends (or not), and having great times within their own littler in-game community. Building themselves up, and maybe after awhile, they're pretty powerful, and new recruits join up, and so on.
And it becomes this sort of never ending adventure. Which to me is pretty cool. I like the notion of building this sort of "guild" from nothing, it breaks away from the "party of 4" in a way. While it may still be a party of 4, it can be any four on any night at any point during the week, not the same four on the same night every week. There's a shift in focus from one group of people, to a collection of people doing a number of different things, which I find pretty neat.
And the quests they do, are NOT the DMs, he might give them a choice based on what the "guild" may need done, or some contracts they've received, and they go and do it. DM doesn't have to wonder if he/she is making the story good, because the Players are choosing their story, and who they want to partake in it with.
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