Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Mass play, and perhaps a campaign??
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Loremaster Telvlon" data-source="post: 7033312" data-attributes="member: 6853155"><p>Hey everybody,</p><p></p><p></p><p>I wanted to gauge the community's thoughts on Mass Play. Well, what I mean by that is actually something along the lines of West Marches style. And if you don't know what the west Marches is, it's essentially a prescription of D&D that breaks the notion of game night, and gets a whole bunch of people to play the same campaign by forming their own parties, mix-matching every week, and so on.</p><p></p><p></p><p>But really, I wanted to discuss what an MMO-type factor might mean to D&D. I like to use Elder Scrolls Online as my platform for comparisons, mostly cause' I think it's great, but also because I think its social interactions are superb. </p><p></p><p>There is something to be said about an "adventurer" who becomes part of a larger group of adventurers, and they all go on different quests, making friends (or not), and having great times within their own littler in-game community. Building themselves up, and maybe after awhile, they're pretty powerful, and new recruits join up, and so on.</p><p></p><p>And it becomes this sort of never ending adventure. Which to me is pretty cool. I like the notion of building this sort of "guild" from nothing, it breaks away from the "party of 4" in a way. While it may still be a party of 4, it can be any four on any night at any point during the week, not the same four on the same night every week. There's a shift in focus from one group of people, to a collection of people doing a number of different things, which I find pretty neat.</p><p></p><p>And the quests they do, are NOT the DMs, he might give them a choice based on what the "guild" may need done, or some contracts they've received, and they go and do it. DM doesn't have to wonder if he/she is making the story good, because the Players are choosing their story, and who they want to partake in it with.</p></blockquote><p></p>
[QUOTE="Loremaster Telvlon, post: 7033312, member: 6853155"] Hey everybody, I wanted to gauge the community's thoughts on Mass Play. Well, what I mean by that is actually something along the lines of West Marches style. And if you don't know what the west Marches is, it's essentially a prescription of D&D that breaks the notion of game night, and gets a whole bunch of people to play the same campaign by forming their own parties, mix-matching every week, and so on. But really, I wanted to discuss what an MMO-type factor might mean to D&D. I like to use Elder Scrolls Online as my platform for comparisons, mostly cause' I think it's great, but also because I think its social interactions are superb. There is something to be said about an "adventurer" who becomes part of a larger group of adventurers, and they all go on different quests, making friends (or not), and having great times within their own littler in-game community. Building themselves up, and maybe after awhile, they're pretty powerful, and new recruits join up, and so on. And it becomes this sort of never ending adventure. Which to me is pretty cool. I like the notion of building this sort of "guild" from nothing, it breaks away from the "party of 4" in a way. While it may still be a party of 4, it can be any four on any night at any point during the week, not the same four on the same night every week. There's a shift in focus from one group of people, to a collection of people doing a number of different things, which I find pretty neat. And the quests they do, are NOT the DMs, he might give them a choice based on what the "guild" may need done, or some contracts they've received, and they go and do it. DM doesn't have to wonder if he/she is making the story good, because the Players are choosing their story, and who they want to partake in it with. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mass play, and perhaps a campaign??
Top