Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Mass Warfare
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mal Malenkirk" data-source="post: 98263" data-attributes="member: 834"><p>My party is but a few session away from entering the war against Mulhorand on the side of Unther. </p><p></p><p>I need mass warfare rules!</p><p></p><p>I thought I would keep it simple and intend to use units as "monster". They'll have their own stats block.</p><p></p><p>Ex: </p><p></p><p>Heavy Infantry squad, 20 man at arms (chain mail, large shield, long sword)</p><p></p><p>Size; 10'X50'</p><p>AC: 17</p><p>HP: 100</p><p>Move 20</p><p>Attack bonus; +16/+11</p><p></p><p>The PCs would simply attack such an unit as if it was a monster. </p><p></p><p>Additional rules would be needed though. The unit is actually composed of 20 men. When it lose HP, it loses men. What happens then? Morale check and a lower attack bonus seem in order. But when? Only once when half HP are lost seems reasonable to me.</p><p></p><p>What about feats?</p><p></p><p>Dodge is useless against such an horde. But cleave is priceless. </p><p>A bonus to damage for PC with cleave, G-cleave and whirlwind-a who are attacking a unit-monster is in order. Spring attack? It should be somewhat useful against a pikeman formation. Tons of other feats need to be considered.</p><p></p><p>Spells; Disintegration is weak, fireball is strong, wail of the banshee and horrid wilting could clean out a whole unit and then some. I guess I'll have to do it case by case.</p><p></p><p>Units; 20 men isn't appropriate in all case. Elite unit should be done as 10 men unit. I'd need a consistent formula for determining attack bonus and BaB of those units. I was just shooting from the hip for the stats of the heavy infantry.</p><p></p><p>Opinions? Am I wasting my time because of a glaring flaw in my base concept that I missed? Do you see a better way to do mass combat while still keeping the individuality of the PCs intact? </p><p></p><p>And if you think that my idea has some merit, any help in outlining the final rules for how spells/feats etc. should work in a mass combat would be appreciated.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 98263, member: 834"] My party is but a few session away from entering the war against Mulhorand on the side of Unther. I need mass warfare rules! I thought I would keep it simple and intend to use units as "monster". They'll have their own stats block. Ex: Heavy Infantry squad, 20 man at arms (chain mail, large shield, long sword) Size; 10'X50' AC: 17 HP: 100 Move 20 Attack bonus; +16/+11 The PCs would simply attack such an unit as if it was a monster. Additional rules would be needed though. The unit is actually composed of 20 men. When it lose HP, it loses men. What happens then? Morale check and a lower attack bonus seem in order. But when? Only once when half HP are lost seems reasonable to me. What about feats? Dodge is useless against such an horde. But cleave is priceless. A bonus to damage for PC with cleave, G-cleave and whirlwind-a who are attacking a unit-monster is in order. Spring attack? It should be somewhat useful against a pikeman formation. Tons of other feats need to be considered. Spells; Disintegration is weak, fireball is strong, wail of the banshee and horrid wilting could clean out a whole unit and then some. I guess I'll have to do it case by case. Units; 20 men isn't appropriate in all case. Elite unit should be done as 10 men unit. I'd need a consistent formula for determining attack bonus and BaB of those units. I was just shooting from the hip for the stats of the heavy infantry. Opinions? Am I wasting my time because of a glaring flaw in my base concept that I missed? Do you see a better way to do mass combat while still keeping the individuality of the PCs intact? And if you think that my idea has some merit, any help in outlining the final rules for how spells/feats etc. should work in a mass combat would be appreciated. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mass Warfare
Top