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Massive Battle to end Paragon Tier
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<blockquote data-quote="Quickleaf" data-source="post: 6100961" data-attributes="member: 20323"><p>The trick with your scenario is that it's an overtly combat-based siege so the players will be thinking in terms of combat, but you're trying to map combat to the skill challenge system instead. That's fine if your players are extraordinary and/or accustomed to skill challenges being used in this way. For most players, I think the reverse (mapping a skill challenge to what is principally a combat) would make more sense.</p><p></p><p>For example, a dynamic fight with lots of terrain powers/props, that is against mostly swarms. Like most 4e parties, your PCsare melee heavy, which makes swarms a PITA because they take only half damage from melee/ranged attacks. A skill challenge might allow PCs to deal full damage with melee weapons against a swarm...representing routing the enemy unit.</p><p></p><p>Another way you could map a skill challenge to combat is to use a zone-based (rather than grid-based) battle map wherein the PCs make skill checks to move between different zones or change zone conditions.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6100961, member: 20323"] The trick with your scenario is that it's an overtly combat-based siege so the players will be thinking in terms of combat, but you're trying to map combat to the skill challenge system instead. That's fine if your players are extraordinary and/or accustomed to skill challenges being used in this way. For most players, I think the reverse (mapping a skill challenge to what is principally a combat) would make more sense. For example, a dynamic fight with lots of terrain powers/props, that is against mostly swarms. Like most 4e parties, your PCsare melee heavy, which makes swarms a PITA because they take only half damage from melee/ranged attacks. A skill challenge might allow PCs to deal full damage with melee weapons against a swarm...representing routing the enemy unit. Another way you could map a skill challenge to combat is to use a zone-based (rather than grid-based) battle map wherein the PCs make skill checks to move between different zones or change zone conditions. [/QUOTE]
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