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Massive Damage Alternate Ruling
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<blockquote data-quote="Tovec" data-source="post: 5546932" data-attributes="member: 95493"><p>This idea sprang from my mind when reading one of Water Bob's threads (specifically being Clobbered).</p><p></p><p>Anyway, my general question is. I (nor any of my fellow DMs in my area) don't like the massive damage rule as it is. I've found it too silly to use at higher levels for one reason and too silly to use a lower ones for another. I do understand and appreciate the idea of it but the practice just underwhelms.</p><p></p><p>My proposal, or idea is..</p><p>Instead of having to make a roll vs killing you outright, why not instead cause them to become Staggered (as if they were at 0 but not actually at 0) and <em>"Dying" </em>if they perform more than a Standard Action or Move Action per round.</p><p></p><p>The upshot of this would be that if they perform more than a SA or MA after becoming staggered then they start bleeding out (taking 1 damage a round until stabilized). Any form of healing would remove this effect. Please note that when they are Dying they aren't technically dying but they would actually be Staggered (as if they were 0).</p><p></p><p>If parts of this are not clear that is not surprising just let me know if confused about any aspect of how the rule would work. I'm having internet connectivity problems and I'm unable to check the SRD for proper descriptions of the abilities I'm citing.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5546932, member: 95493"] This idea sprang from my mind when reading one of Water Bob's threads (specifically being Clobbered). Anyway, my general question is. I (nor any of my fellow DMs in my area) don't like the massive damage rule as it is. I've found it too silly to use at higher levels for one reason and too silly to use a lower ones for another. I do understand and appreciate the idea of it but the practice just underwhelms. My proposal, or idea is.. Instead of having to make a roll vs killing you outright, why not instead cause them to become Staggered (as if they were at 0 but not actually at 0) and [I]"Dying" [/I]if they perform more than a Standard Action or Move Action per round. The upshot of this would be that if they perform more than a SA or MA after becoming staggered then they start bleeding out (taking 1 damage a round until stabilized). Any form of healing would remove this effect. Please note that when they are Dying they aren't technically dying but they would actually be Staggered (as if they were 0). If parts of this are not clear that is not surprising just let me know if confused about any aspect of how the rule would work. I'm having internet connectivity problems and I'm unable to check the SRD for proper descriptions of the abilities I'm citing. [/QUOTE]
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