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*Pathfinder & Starfinder
Massive Damage...as a Reflex Check?
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<blockquote data-quote="Hrothgar Rannúlfr" data-source="post: 5320013" data-attributes="member: 54436"><p><strong>Scaling the Massive Damage Threshold based on Size and Hit Dice</strong></p><p></p><p></p><p></p><p>I agree that damage doesn't scale as much, but it does to some degree. The trick would be to have a creature's Massive Damage Threshold scale by a very small amount.</p><p></p><p>Here's the basics of how my hourse rule for it worked until we dropped it from the game. Mine was a Fortitude Save, but since you like Reflex Saves, I'll use that.</p><p></p><p style="margin-left: 20px"><strong>Massive Damage Threshold:</strong></p> <p style="margin-left: 20px">A character or creatures Massive Damage Threshold is equal to twice the sum of 10 plus their Reflex Save bonus or penalty (including all modifiers) minus their Size Modifier.</p> <p style="margin-left: 20px"></p><p style="text-align: center">MDT = 2 x (10 + Ref - Special Size Mod)</p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Size Modifier</strong></p> <p style="margin-left: 20px">The special size modifier is as follows: Colossal +8, Gargantuan +4, Huge +2, Large +1, Medium +0, Small -1, Tiny -2, Diminutive -4, Fine -8.</p><p></p><p>This version models the idea that smaller creatures often have better reflexes that help them avoid taking massive damage. </p><p></p><p></p><p>Here's how I did it using the Fortitude Save v. Massive Damage:</p><p></p><p style="margin-left: 20px"><strong>Massive Damage Threshold:</strong></p> <p style="margin-left: 20px">A character or creature's Massive Damage Threshold is equal to twice the sum of 10 plus their Fortitude Save bonus or penalty (including all modifiers) plus their Size Modifier. </p> <p style="margin-left: 20px"></p><p style="text-align: center">MDT = 2 x (10 + Fort + Size Mod)</p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Size Modifier</strong></p> <p style="margin-left: 20px">The special size modifier is as follows: Colossal +8, Gargantuan +4, Huge +2, Large +1, Medium +0, Small -1, Tiny -2, Diminutive -4, Fine -8.</p><p></p><p>This version models the idea that larger creatures can suffer greater damage without suffering ill effects.</p></blockquote><p></p>
[QUOTE="Hrothgar Rannúlfr, post: 5320013, member: 54436"] [b]Scaling the Massive Damage Threshold based on Size and Hit Dice[/b] I agree that damage doesn't scale as much, but it does to some degree. The trick would be to have a creature's Massive Damage Threshold scale by a very small amount. Here's the basics of how my hourse rule for it worked until we dropped it from the game. Mine was a Fortitude Save, but since you like Reflex Saves, I'll use that. [INDENT][B]Massive Damage Threshold:[/B] A character or creatures Massive Damage Threshold is equal to twice the sum of 10 plus their Reflex Save bonus or penalty (including all modifiers) minus their Size Modifier. [CENTER]MDT = 2 x (10 + Ref - Special Size Mod)[/CENTER] [B]Size Modifier[/B] The special size modifier is as follows: Colossal +8, Gargantuan +4, Huge +2, Large +1, Medium +0, Small -1, Tiny -2, Diminutive -4, Fine -8.[/INDENT] This version models the idea that smaller creatures often have better reflexes that help them avoid taking massive damage. Here's how I did it using the Fortitude Save v. Massive Damage: [INDENT][B]Massive Damage Threshold:[/B] A character or creature's Massive Damage Threshold is equal to twice the sum of 10 plus their Fortitude Save bonus or penalty (including all modifiers) plus their Size Modifier. [CENTER]MDT = 2 x (10 + Fort + Size Mod)[/CENTER] [B]Size Modifier[/B] The special size modifier is as follows: Colossal +8, Gargantuan +4, Huge +2, Large +1, Medium +0, Small -1, Tiny -2, Diminutive -4, Fine -8.[/INDENT] This version models the idea that larger creatures can suffer greater damage without suffering ill effects. [/QUOTE]
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Massive Damage...as a Reflex Check?
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