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General Tabletop Discussion
*Pathfinder & Starfinder
Massive Damage...as a Reflex Check?
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<blockquote data-quote="Water Bob" data-source="post: 5320897" data-attributes="member: 92305"><p>Just like most other 3.5 based d20 games. The character is not affected by a wound until he drops to 0 hit points (Disabled) or below (Unconscious, and dead at -10 hp).</p><p> </p><p>Therefore, with all d20 based games (that don't use a different hit points system, such as the ones that have Vitality or something like it), a character is not seriously damaged until his hit points reach zero.</p><p> </p><p>If he has at least one hit point, then he can do everything, without hindrance, that he can do when he's fully healed.</p><p> </p><p>It's at zero hit points that the wound effects start.</p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Take a first level fighter, then, with 9 hit points. He's shot by 2 arrows in a fight, taking off 8 hit points.</p><p> </p><p><span style="color: blue">We look at how long it takes the wound to heal:</span> 8 days (healing 1 pt. per day) for two arrow hits....getting better, but still not long enough healing time, I would think, unless they were superficial wounds. A deep scratch on Monday heals by next Sunday, that sort of thing.</p><p> </p><p><span style="color: blue">We look at wound effects:</span> Even with the two arrow hits, the character is not barred from doing any activity. His move stat is the same. He can run, jump, climb. He can carry the same amount of weight. Does that sound like a wounded character to you?</p><p> </p><p>But, if we think of hit points using what Gygax said (and my interpertation), then it starts to make sense. The character is a hero in a fantasy same, so he's not really impeded by those two near-misses. But, he strained his foot getting out of the way, doding those things. So, now, it takes a week for his foot to stop being sore.</p><p> </p><p>That makes a lot more sense to me than what Justin is saying--that the arrow hits are actual wounds.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5320897, member: 92305"] Just like most other 3.5 based d20 games. The character is not affected by a wound until he drops to 0 hit points (Disabled) or below (Unconscious, and dead at -10 hp). Therefore, with all d20 based games (that don't use a different hit points system, such as the ones that have Vitality or something like it), a character is not seriously damaged until his hit points reach zero. If he has at least one hit point, then he can do everything, without hindrance, that he can do when he's fully healed. It's at zero hit points that the wound effects start. Take a first level fighter, then, with 9 hit points. He's shot by 2 arrows in a fight, taking off 8 hit points. [COLOR=blue]We look at how long it takes the wound to heal:[/COLOR] 8 days (healing 1 pt. per day) for two arrow hits....getting better, but still not long enough healing time, I would think, unless they were superficial wounds. A deep scratch on Monday heals by next Sunday, that sort of thing. [COLOR=blue]We look at wound effects:[/COLOR] Even with the two arrow hits, the character is not barred from doing any activity. His move stat is the same. He can run, jump, climb. He can carry the same amount of weight. Does that sound like a wounded character to you? But, if we think of hit points using what Gygax said (and my interpertation), then it starts to make sense. The character is a hero in a fantasy same, so he's not really impeded by those two near-misses. But, he strained his foot getting out of the way, doding those things. So, now, it takes a week for his foot to stop being sore. That makes a lot more sense to me than what Justin is saying--that the arrow hits are actual wounds. [/QUOTE]
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Massive Damage...as a Reflex Check?
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